Spring 0.75b1 release - Page 2

Spring 0.75b1 release

Discuss Spring news, such as fresh releases and press coverage, here.
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

Please get rid of/change the flashing cursor in the ingame chat, that is quite annoying.
Ifein
Posts: 56
Joined: 23 Mar 2006, 00:44

Re: I AM ERROR.

Post by Ifein »

Sleksa wrote:
SSFLSuperNoob wrote:Wheeee error:
(Title) TASClient.exe - Unable To Locate Component
(Body) This application has failed to start because python25.dll was not found. Re-installing the application may fix this problem. (End Body)

I assume it's because I once again tried to download the update and not the full installer...

EDIT: The full one worked fine, as far as I can tell...
happened to me too :-[
Just redownload the fullinstaller. It worked for me that way.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

A ton of desync problems happening with the new release.

Was in my first game, and each player in turn had spontaneous desync errors.

It was from the start of the game, 1 person would have a single sync error, then nothing for a long time, then the next player would get it, and so on untill each player was no longer able to send synced data.

Wasn't the normal (normal lol) mass desync that often occurs in larger games, but was each player in turn breaking down.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

oh SNAP! I wanted to have the next version of AA ready by now! :cry:
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

The windows user are now happy. Or maybe not
But what about the linux users? We should provided with a new Linux version, too. Best would be packages for the top 5 distribution. Maybe using a auto build service. The packages at open suse repository are not updated. I would do it but I don´t know how.
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Hellcom says: [11:02:07] so tobi is a linux release planned for today?
[RoX]Tobi says: [11:03:36] not debs probably, but i'll try to do source package
Hellcom says: [11:04:18] k
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

Harbinger wrote:Please get rid of/change the flashing cursor in the ingame chat, that is quite annoying.
??? it is not !
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

welp, something's wrong :(

back to the salt mines for the devs, lots of crashing going on. i hope its something simple and we can get this badboy patch working soon!
Stigern
Posts: 20
Joined: 03 Sep 2006, 14:27

Post by Stigern »

GREAT!

Keep up the good work! :D
Pwnedbyryan
Posts: 32
Joined: 16 Aug 2006, 19:25

Post by Pwnedbyryan »

Awesome. Thanks for all the hard work!!!
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Post by AF »

Note of warning: You will get errors trying to use dynamic music AI and NTai. Wait for a rerelease.
Pwnedbyryan
Posts: 32
Joined: 16 Aug 2006, 19:25

Post by Pwnedbyryan »

Looks like theres a ton of crashing mid-game going on as noted above. I would look into it immediately as it seems it's happening on about 70% of decent sized games (in terms of time...not # of players). Whaaaat is haaaapeningggggg???!!??!!
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Pwnedbyryan wrote:Looks like theres a ton of crashing mid-game going on as noted above. I would look into it immediately as it seems it's happening on about 70% of decent sized games (in terms of time...not # of players). Whaaaat is haaaapeningggggg???!!??!!
Huge new release and stuff happens. Wait for b2 for the bugs to be sorted out.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Stunned (and transported) units can not build anymore.
Awww... :(
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Tim Blokdijk
Posts: 1240
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Pwnedbyryan wrote:...
Whaaaat is haaaapeningggggg???!!??!!
To few people involved with testing and to many changes to the code, if there are no more mayor bugs found in testing then stuff gets released. Write up good bug reports! :-)
Good side of this is that as Tobi is on vacation we have all the time to hunt for bugs, it's a great way to get involved with the project. 8)
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

YokoZar was kind enough to make some .debs for ubuntu linux users.

http://spring.clan-sy.com/phpbb/viewtopic.php?t=11113 (Check near the bottom the first page)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

TargetBorder seems to act strange when applied to vertical distances. Tested with Gundam: Giving a Zaku2 (weapon 100mm) TargetBorder=1 and a com cruisealt=450 (100mm has 450 range) still doesn't make it able to fire.

Is it possible that TargetBorder only applies to the XZ distance?
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Groundscars with shadows on is still screwed up.
Mag1cWalker
Posts: 9
Joined: 12 Jan 2007, 10:45

Post by Mag1cWalker »

When will be released new lobby server?
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