New lead

New lead

Discuss Spring news, such as fresh releases and press coverage, here.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

New lead

Post by Tobi » 08 May 2007, 22:28

Recently Yeha indicated that he doesn't have time to be the Spring lead developer anymore. I'd like to thank him for his work as lead on especially the 0.74 release series. He asked me whether I'd like to take over, which I initially refused because of lack of time.

I've been closely involved with many Spring things that Spring leads have done since the 0.70 release however and in practice I'll probably be doing the next few releases anyway, so it seems a bit more transparent if I officially become lead developer. ;-)
0 x

User avatar
iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup » 08 May 2007, 22:35

0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf » 08 May 2007, 22:36

Congrats, I guess. Good luck, we need moar devs... :(
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 08 May 2007, 22:49

Is Yeha still involved in a lesser position, or is he taking a break for the foreseeable future?
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Post by AF » 08 May 2007, 23:12

Congratulations, good luck with v0.75
0 x

User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley » 08 May 2007, 23:20

anything you need from me, just ask... I'm always available...
:wink:
0 x

CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind » 09 May 2007, 01:27

Thank You and Good Luck.

Will we see a new version soon? How is the resync coming along?

edit: sorry i hadnt seen the other thread yet.
0 x

User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt » 09 May 2007, 01:51

YAY! Best thing to happen to spring in a while IMO :-)
0 x

User avatar
BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp » 09 May 2007, 01:55

looks like it's time to attract new devs, for if Tobi disappears, only trepan remains.. we're short of at least 3 dedicated devs, IMO

So, how does that work? Attracting new devs?
0 x

User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng » 09 May 2007, 10:36

invite strong contributers of code from the community to help dev maybe?
0 x

CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind » 09 May 2007, 14:23

Giving the Linux side of spring as much polish as the windows side (lobby, installer maybe) should be the quickest route to getting free developers. Linux gaming is still quite the wasteland and i see much attention, praise and eventually contributions going to projects that are much behind spring in implementation and fun. Spring seems somewhat unknown and when its known, its always as an OTA-related project.
0 x

User avatar
BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp » 09 May 2007, 14:33

Any guys really into this Linux thing? Lobby seems more and more important.. I hope that gets finished sometime soon!
0 x

User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative » 09 May 2007, 16:36

BvDorp wrote:Any guys really into this Linux thing? Lobby seems more and more important.. I hope that gets finished sometime soon!
Yeah, I'm a Linux user. Spring on Linux is fine, just the Lua doesn't fully work, but i think that has been fixed for next version (tobi should know). The only thing missing is a stable and fully functional lobby, but it is getting there.

Linux, as you likely know, is pretty game starved, with a few notable exceptions. I would imagine that once a working lobby reaches the required feature set Linux interest should grow considerably as there is nothing like spring in terms of an RTS that I have seen. The Linux community shouldn't be underestimated :wink:
0 x

trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan » 09 May 2007, 16:40

LuaUI was developed on linux, it "fully works" there.
The only problem is that you need to move the LuaUI/
directory into your $SPRING directory instead of trying
to access it via VFS (and yes, I have made the VFS
access automatic for the next release).
0 x

Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Post by Sheekel » 09 May 2007, 21:09

Congrats! Good luck!

And thanks for all your hard work Yeha, you will be missed.
0 x

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE » 09 May 2007, 21:27

iamacup wrote:www.tobi-is-a-god.com

GOGOGO!!!!
QFT
0 x

User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka » 10 May 2007, 08:32

Ah good luck Tobi. We root for you.

And yes. we need to attract more devs. But I assume not every random good programmer can just step in. since the code isn't very 'open' to people who didn't spend time getting to learn it.
0 x

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj » 10 May 2007, 16:36

Another one bites the dust? :(

Was yeha the last of the original SY's contributing on a regular basis?
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Post by AF » 10 May 2007, 17:48

tbh Yeha contributed stuff on request every few weeks for the most part, if he wasnt an SY, tobi would probably have been picked anyway. But atm project lead status concerns release dcisions mostly.
0 x

Stigern
Posts: 20
Joined: 03 Sep 2006, 14:27

Post by Stigern » 21 May 2007, 09:48

Spring is awesome!

Keep up the good work!
0 x

Post Reply

Return to “News”