Unusual uses for units
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Unusual uses for units
I want every to post the unusual uses of units here examples (which I do use)
Croc Tank Spam
This is very good, especially when you got nano turrets guarding the Adv vehicle lab (about 12 is good) after building everything else for your base, start pumping these out, EVEN if you on a LAND map with no water, because they can also go up cliffs and other terrain usually impassable to other units, they can also shoot OVER dragons teeth because they shoot at a slight arc, they are also cheap, quite fast, kinda strong, and can move virtually everywere! Ive done it... it works a treat, especially on Supreme Islands, saddly there abillity to attack air is... minimal, so if your on Supreme Isle's and your enemys got gun ships, get your copperheads in a intruder (amphibious heavy transport, can carry 10 copperheads) have that land first ,it has 12500 so dont worry about it dieing when hits the beach
Croc Tank Spam
This is very good, especially when you got nano turrets guarding the Adv vehicle lab (about 12 is good) after building everything else for your base, start pumping these out, EVEN if you on a LAND map with no water, because they can also go up cliffs and other terrain usually impassable to other units, they can also shoot OVER dragons teeth because they shoot at a slight arc, they are also cheap, quite fast, kinda strong, and can move virtually everywere! Ive done it... it works a treat, especially on Supreme Islands, saddly there abillity to attack air is... minimal, so if your on Supreme Isle's and your enemys got gun ships, get your copperheads in a intruder (amphibious heavy transport, can carry 10 copperheads) have that land first ,it has 12500 so dont worry about it dieing when hits the beach
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
In XTA, the carrier is just a floating platform for aircraft to land and repair. Aircraft on patrol will automatically land on the carrier when damaged and get repaired.
In AA/BA, the carrier also doubles as an anti-nuke unit. It can build intercept missiles and launch them just like the land anti-nuke structure.
In AA/BA, the carrier also doubles as an anti-nuke unit. It can build intercept missiles and launch them just like the land anti-nuke structure.
Wow! Isn't that a tad unbalanced? That makes the aircraft carrier almost twice as efficient as solar collectors.In XTA it's also handy to spam as an energy unit, it makes 370.
Solar Collector: 145 metal for +20 energy = 7.25 metal per +1 energy
Carrier: 1397 metal for +370 energy = 3.78 metal per +1 energy
Forget the solars, just spam carriers!
Loading commanders with a bear was very common on a time with AA. It was later on made impossible by Caydr on a newer version (meaning, you cannot load enemy units at all). I assumed BA took this change along with it. If it didn't it needs to be changedralphie wrote:Heres one i've seen in BA recently... the core amphibious transport vehicle on the front line "loading" enemy units. As they are so tough they can snatch quite a few up before being destroyed.
In speedmetal, you can propositally hit one builder hovercraft with a defender shot. May he fall on water and survive, you will be able to make some def on water for extra harrassement of your enemy.
Krogoths can be used as nukes and live barriers to keep the enemy units from passing tru very strech passages.
Armed mexes can be used to destroy enemy construction bots that have been hit by a guardian and now flying in an almost completly horizontal route ( Say one of my mexes doing that... one of the most skillfull things i say a mex do...).
Krogoths can be used as nukes and live barriers to keep the enemy units from passing tru very strech passages.
Armed mexes can be used to destroy enemy construction bots that have been hit by a guardian and now flying in an almost completly horizontal route ( Say one of my mexes doing that... one of the most skillfull things i say a mex do...).