ctrlpanels.
Moderator: Moderators
ctrlpanels.
Cheer trepan!!! he basicly made all this!!!
Putting this ctrlpanel.txt into your spring root will give you this:
Or
Putting this ctrlpanel.lua into your spring root will give you this:
Or you can put them both into your spring root which will give you:
Or you can use this ctrlpanel.txt to get this:
Or you can combine with this ctrlpanel.txt
trepan also made this ctrlpanel.lua . But this one isn't complete yet with units with a lot of buildoptions some of them won't be shown and there isn't a way to scroll trough the pages.
<trepan> group buttons don't expand, the command panel isn't done in keygrid format, haven't added the config menus (shadows/water/font), etc ...
Also you can edit these files to fit your needs!
Have fun!
Putting this ctrlpanel.txt into your spring root will give you this:
Or
Putting this ctrlpanel.lua into your spring root will give you this:
Or you can put them both into your spring root which will give you:
Or you can use this ctrlpanel.txt to get this:
Or you can combine with this ctrlpanel.txt
trepan also made this ctrlpanel.lua . But this one isn't complete yet with units with a lot of buildoptions some of them won't be shown and there isn't a way to scroll trough the pages.
<trepan> group buttons don't expand, the command panel isn't done in keygrid format, haven't added the config menus (shadows/water/font), etc ...
Also you can edit these files to fit your needs!
Have fun!
Re: ctrlpanels.
If you come up with something you think is good, post it!NOiZE wrote: Also you can edit these files to fit your needs!
GUI v1.5 = WIN.
Much <3 to trepan! :D
Now if only we could have a mouseradius in selectionkeys text that was relative to screen, and not relative to whole map - lets say you have a mouse selectradius of 600 and your mouse is on a particular point. You use the hotkey, and select the units.
Now, the problem is that if you zoom in a LOT, you'll still select the same units!
Big problem with that!
Much <3 to trepan! :D
Now if only we could have a mouseradius in selectionkeys text that was relative to screen, and not relative to whole map - lets say you have a mouse selectradius of 600 and your mouse is on a particular point. You use the hotkey, and select the units.
Now, the problem is that if you zoom in a LOT, you'll still select the same units!
Big problem with that!
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
http://img178.imageshack.us/my.php?imag ... 243of3.jpg
Chose this one for maximum build page not-changing
Chose this one for maximum build page not-changing
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- Posts: 2
- Joined: 04 Dec 2006, 22:29
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- Posts: 2
- Joined: 04 Dec 2006, 22:29
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
I played with it, maybe you can use it as example:
http://ipxserver.dyndns.org/games/spring/misc/guis/
http://ipxserver.dyndns.org/games/spring/misc/guis/
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- Posts: 36
- Joined: 22 Nov 2006, 23:48
To fix a bug with the verion of these files provided here:
in ctrlpanel.txt change to 0. Trepan has fixed the bug in SVN so it will new attack mode will work properly in the next version. Currently having newAttackMode 1 will cause you to be unable to forcefire.
in ctrlpanel.txt change
Code: Select all
newAttackMode 1 // enable attack by area selection