Additions too the lobby

Additions too the lobby

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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Additions too the lobby

Post by [K.B.] Napalm Cobra »

Could it auto-hide singleplayer games?
And could we have a little announcement whenever a game finishes saying <winner> defeated <loser> playing on <map> with <mod>?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Few problems with that. Good ideas, but they have problems.

1) Autohide singleplayer.
How do we know its a single player game? You could add an option in the lobby i guess. Or just hide the games with 1 person who are already playing the game.

2) Announce results in chat.
The game does not communicate enough information back to the lobby to do this. With out some majopr changes in the source of Spring itself, this is not possible. Good idea, but not possible right now.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Maelstrom wrote:2) Announce results in chat.
The game does not communicate enough information back to the lobby to do this. With out some majopr changes in the source of Spring itself, this is not possible. Good idea, but not possible right now.
Acctually, you coul have TASClient sitting there watching the infolog.txt as it's being written, and figure out what is going on from that.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

There are a ton of lobby requests... maybe somone should make a sticky so that we can stick them all in there. That way they don's get forgotten after a week or two.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

like the "why can't I sort using the headers of the colums for the current games" thing?
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Open games need to be at the top by default, followed by full ones that haven't started yet, then playing/passworded ones.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

make self-players not to own flight time. :D

e: and make blah blah blah!

Ok here is the tiny request... the auto scroll in the battle room chat too would be helpfull, and.. while you are scrolling the players list (holding the lmb in the scroll bar... make the new players "non sorted", so they just "appear at the end of the list, but the list doesnt get updated till you "release" the scrill bar... ah... much better now..
Last edited by mongus on 05 Nov 2005, 02:13, edited 1 time in total.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

And make the players list window in the battle screen bigger. 8 players min.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

You can resize it. Quite easily. There is a bar you can grab right below the window. Just drag that around and all your problems are solved.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

No, not the main one, the Battle Window.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

There is a bar in there as well.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Give the host the ability to switch ghosted buildings on and off.

And I'm shown as american in the lobby, how do i change that to brittish?!?!?!?!?!? If it can be changed in the lobby maybe a more intuitive way fo showing it could be done.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

is that ghosted stravanganza setting already included at spring official code?

Another small comon place request.. A map browser... like the one for dldng.. but for choosing... maybe not "rendered" tumbnails.. only cached ones... but something that shows you more than one at the time, plus, can sort them by some stat.. like.. Size... ... .. or metal bloatness(this must be calculated?) :D.., so you have these "separator" bars, between categories..

what else.. maybe that browser can have something to do with replays.. ergh..
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altaric
Posts: 185
Joined: 28 Oct 2005, 10:07

request for DCUs

Post by altaric »

Hello, i'd like to improve the lobby client ..
i have Delphi but i lack several DCUs can someone send me his units ?

mail : alta@fr.st
msn : truealtaric@hotmail.com
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

All tasclient code should be on cvs...
http://cvs.sourceforge.net/cvstarballs/ ... ot.tar.bz2
NuZZ
Posts: 5
Joined: 07 Nov 2005, 10:02

Post by NuZZ »

Ide like it if you could go into allready playing games and Spectate...
An option when making to toggle this of course.
Then you could just kick if they lag or sum shit.
Better than sitting outside waiting for anotehr goddamn game when u could know when a game is over etc.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

This was discussed earlier, there are problems such as deformation of terrain.
NuZZ
Posts: 5
Joined: 07 Nov 2005, 10:02

Post by NuZZ »

Well when someone comes, a tarrain slopes data log should be sent to them, like a log for how big and where an explosion took place, could also help with the annoucement of winners etc., just like a log file for a game, if its disabledm then you just dont create a log :p...
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

it would be REALLY coold if you implimented a load the map, acctually show all the explosions and then populated the units... or something...
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

SinbadEV wrote:it would be REALLY coold if you implimented a load the map, acctually show all the explosions and then populated the units... or something...
Other players can watch a replay life?
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