How? - Page 2

How?

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babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: How?

Post by babbles »

I think Regret summed it up pretty much....

Here's the replay: http://replays.adune.nl/?1612
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: How?

Post by REVENGE »

Regret wrote:
REVENGE wrote:And you said so yourself it could be a spec cheat.
He sent me the replay, he's just raging. The player had 2 places to nuke (the nuke has a radius of quarter of the map and enemy had 2 quarters of the map) and he picked the one where he seen radar dots. OH NOE CHEATS
Yep, nub'd.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: How?

Post by Master-Athmos »

Image
Radar?
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RADAR.jpg
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: How?

Post by TheFatController »

hoijui wrote:and also widgets should only have access to the known one. Maybe this breaks some widgets, but i can not see why they should need the real one. they logically should not be allowed to have it.
Gadgets would need the real one of course (as they are synced).
Comparing groundheight and groundorigheight shows up lots of stuff which you wouldn't be able to see by eye on many maps so i'd be much in favour of this.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: How?

Post by mongus »

Regret wrote:
REVENGE wrote:And you said so yourself it could be a spec cheat.
He sent me the replay, he's just raging. The player had 2 places to nuke (the nuke has a radius of quarter of the map and enemy had 2 quarters of the map)
Well, yes. and i have an excuse.

Looking at the game/map, you only have 2 places to nuke, either left or rigth.
Also, the nuke aiming, is comprehensible, without los of the base, just as a way to maximize the affected zone, this is clearly seen by looking at the second screeshot. If the nuke had been aimed at the other corner, it would be in a similar spot, for the same reason.
luckywaldo7 wrote:Based on just the information given in the second screenshot, in which a cluster of radar blips and even a plane (bug?) are clearly visible, I would have nuked in the exact same spot.

edit: beaten by regret.
Regret wrote:and he picked the one where he seen radar dots. OH NOE CHEATS
This is not as clear decition.
I said before, your "main" base is "supposed" to be in the other corner.
Because that is the place where you start, and were your main build force is supposed to be.
So you would be risking leaving the main base intact with that shot.
Also, what you can see in the radar, is just some blips and some planes, why to kill just that when you can have a better target?
Even if he have had LOS on those radar blips he could see, why to nuke just 2 labs and some planes? given the main base is probably at the other side?

I would call its not a 50% 50%, more like 70% main base 30% radar blip/plane.

A risky decition, not a sure shot i would say.


In the bottom line we have this:

The nuke aiming spacing is logic and comprehensible.

The side choosing is a risky/lucky shot.


For the recieving player, taking into account LOS radar scouting and nuke aiming only, the shot looks suspiciously well executed.
which is probable false and more of a luck thing.


Thats my excuse.

And at this point probably im raging with no reason, but at first i was convinced this could be something else.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: How?

Post by babbles »

Units were coming from that location, bots and planes, as well as planes hovering over there indicating a lab

I saw your comm earlier making llts suggesting you were preapring a base

upon earlier going ahead with my commander I saw more radar blips on the left
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: How?

Post by mongus »

Base spotted, commander spotted, good nuke place.
Image
i still like how the first screenshots look OMG cheat!

nothing to see here, move to next drama.

also thanks to those who helped.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: How?

Post by Forboding Angel »

lol that map is 8x8, I would have nuked in the exact same spot. It's not rocket science...
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: How?

Post by Google_Frog »

The side choosing is a risky/lucky shot.
Only if the entire game comprised of porcy for hour without radar then nuking. Raids, scouting and the points which the enemy raids from would give a player a pretty good idea of which corner a base is in.
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: How?

Post by ChaosMonkey »

wtf how did he know where to nuke? :o
i demand banz of the highest degree for this witchery!
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: How?

Post by mongus »

Google_Frog wrote:
The side choosing is a risky/lucky shot.
Only if the entire game comprised of porcy for hour without radar then nuking.
Thats what the enemy game was. with the exeption of the sigthing in the last screenshot.
Google_Frog wrote:Raids, scouting and the points which the enemy raids from would give a player a pretty good idea of which corner a base is in.
Yep its evident almost all my stuff was coming from there.
I just chose a bad location for the antinuke initiative. Should have considered potential nukeable sites... think i did, it wrong.
ChaosMonkey wrote:wtf how did he know where to nuke? :o
i demand banz of the highest degree for this witchery!
Lol me too
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: How?

Post by JohannesH »

Why do you want everyone to know you suck so bad, at goldstar rank, that you lost to a guy making no fighting units?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: How?

Post by manolo_ »

JohannesH wrote:Why do you want everyone to know you suck so bad, at goldstar rank, that you lost to a guy making no fighting units?
i wanna see u fighting babbs and lere is a good player (maybe a lil rusty now)
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: How?

Post by ChaosMonkey »

babs is nub lol
Baladin
Posts: 101
Joined: 11 Nov 2007, 01:37

Re: How?

Post by Baladin »

Omgwtfhax
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Re: How?

Post by Lolsquad_Steven »

lol
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: How?

Post by Dragon45 »

smurg
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: How?

Post by Tribulex »

I wrote a widget that can detect factories and fusions and such without any radar or los. Its quite useful for nuking without scouting.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: How?

Post by AF »

searching the heightmap for deformed terrain?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: How?

Post by Argh »

This reminds me, for the bazillionth time, why I don't let buildings deform terrain in P.U.R.E.- I guess I was just ahead of the cheater curve, lol. Hope this gets addressed in the engine, but even just limiting Widgets to the current ground height won't solve it. After all, you can always compare the last update to the current one, and show any changes that result in flat areas... :roll:
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