A mass rate of ragequitting as of late

A mass rate of ragequitting as of late

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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

A mass rate of ragequitting as of late

Post by Complicated »

In the past 7 games, early ingame, there has been alot of ragequitting.
I am making a suggestion that ragequitting must have a reason for otherwise must be penilised. A registry system showing
Games Played, Won, Lost, spectated, Disconnections and player premature exits should be implimented, to show what players should really be apart of a game if someone wants a really good game of those not known to ragequit or can stabilly play a game.

This cleans up gameplay a bit and grants those who want a good game.

Thoughts?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Well, you never know. It wouldn't be correct, because every time I have gone into a battle and said "This should be 30 mins or less" I end up being wrong, and it turns into a giant stalemate or something, then I have to quit because of a RL reason for hoping the battle would be 30 mins or less.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Any automatized system just won't work, ragequitters should be remembered by hosts, the way it is now.

More advanced banning options for hosts is needed though.
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

The solution is... oh i wont bother :P
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

I dont know about anyone else but I've been crashing like 2 out of 3 games lately, I guess thats sort of besides the point...but damn..it sure sucks.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

PRO_rANDY wrote:The solution is... oh i wont bother :P
Let me say it :P,


here it goes....






.......


















.....










Play 1v1.
Wasp
Posts: 67
Joined: 06 Feb 2006, 08:36

Post by Wasp »

People will just create new accounts.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Ragequitting is control-a control-d. Not just losing connection or having to give your stuff (though having to give your stuff often makes people go 'I CANT HANDLE THIS *RAGE*')

The spring community is pretty small. There are dozens, hundreds of ways you can stuff up a game. It is a gentlemans agreement only that stops every game devolving into a comdroping comblowing boy-pile fuckfest. Whats really needed is more of an article on etiquette than anything else, not that anyone would read it...
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Snipawolf wrote:Well, you never know. It wouldn't be correct, because every time I have gone into a battle and said "This should be 30 mins or less" I end up being wrong, and it turns into a giant stalemate or something, then I have to quit because of a RL reason for hoping the battle would be 30 mins or less.
Don't join battles if you don't have time to play them...

or... play 1v1 :P
Google_Frog
Moderator
Posts: 2451
Joined: 12 Oct 2007, 09:24

Post by Google_Frog »

If the opposition has annihilated your base and you ctrl-a ctrl-d that is not a ragequit, it is just a quick way of starting a new game so they don't have to search for your mines. An automatic system would not be able to distinguish between a ragequit or a surrender. The community is small enough to remember repeat ragequitters.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Unless you are the last player alive, its generally better to give your stuff up than decide for your team when the 'we've lost' point is.

Though, there is a difference between 'oh, i thought the game was over' annd 'GOD DAMN NOOBS! WHY CANT YOU HOLD THE LINE WHILE I PORC ADV SOLARS! ARGH I CANT STAND PLAYING WITH NOOBS!'
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hellspawn wrote:
PRO_rANDY wrote:The solution is... oh i wont bother :P
Play 1v1.
At least one question where the answer isn't "use Lua" :P
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Post by Otherside »

lies lua cud stop rage quitting my sending a trojan to the person who rage quit :} im sure lua could do that

cos lua is the answer to all of lifes problems
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Otherside wrote:lies lua cud stop rage quitting my sending a trojan to the person who rage quit :} im sure lua could do that

cos lua is the answer to all of lifes problems
+1

Otherside, stfu.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

back in my day, noone ragequit evar

now get off mah lawnz
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Which mod is producing the most rage quits?

Maybe therein lies the problem?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

LOL LUA can do anything, LUA saves the world, LUA is jesus.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

dont play with BA with noobs
RavingManiac
Posts: 81
Joined: 18 Jul 2007, 07:06

Post by RavingManiac »

Disable self-destruct perhaps?
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

RavingManiac wrote:Disable self-destruct perhaps?
yea cos that would help
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