RAI v0.601
Moderators: hoijui, Moderators
Another excellent release, just set it off on 1v1 vs KAI 0.12 . KAI won but only through nukes.
Only thing i did notice is RAI metal stalled as it was trying to build 2 fusions and an moho geo all at once - whilst using nano towers to assist factories. Perhaps you could give nano towers a wait command when metal or energy gets low?
Only thing i did notice is RAI metal stalled as it was trying to build 2 fusions and an moho geo all at once - whilst using nano towers to assist factories. Perhaps you could give nano towers a wait command when metal or energy gets low?
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- Joined: 04 Sep 2005, 01:25
Capturing has been thoroughly tested so I doubt that there is a case where it could crash. But if you are absolutely sure about it, try giving more details.
However as far as crashing is concerned, the current version is a bit less stable than I would have hoped for and I will be posting the fix soon.
However as far as crashing is concerned, the current version is a bit less stable than I would have hoped for and I will be posting the fix soon.
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- Posts: 265
- Joined: 04 Sep 2005, 01:25
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- Posts: 265
- Joined: 04 Sep 2005, 01:25
Seems that RAI can't handle more than 2 players. I tried it on different maps with different mods, the results were the same.
When playing human vs RAI vs RAI vs RAI, only team 2 moved. Then I tested RAI vs RAI vs RAI vs RAI, only teams 1 and 2 moved. As for the other teams, the commanders were just standing there for the entire game, while in Final Frontier games they each built exactly one solar collector before idling for the rest of the game.
I am using RAIv0551.dll, by the way.
EDIT: After some more testing, it suddenly worked again. Don't know why, though.
When playing human vs RAI vs RAI vs RAI, only team 2 moved. Then I tested RAI vs RAI vs RAI vs RAI, only teams 1 and 2 moved. As for the other teams, the commanders were just standing there for the entire game, while in Final Frontier games they each built exactly one solar collector before idling for the rest of the game.
I am using RAIv0551.dll, by the way.
EDIT: After some more testing, it suddenly worked again. Don't know why, though.
- Linebacker
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- Linebacker
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- 1v0ry_k1ng
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Thank you for making RAI. I think RAI 0.551 plays very well in the Expand and Exterminate mod and it is very easy to use because it doesn't need configuration.
As of Expand and Exterminate version ~0.23, the Alien faction's units upgrade themselves with a morph command instead of building most other alien units. I don't think that RAI understands how to use this ; RAI controlling aliens never seems to morph its units.
Before this change I was impressed RAI could use the aliens at all, but it did very well. I wanted to bring this to the attention of the AI author.
As of Expand and Exterminate version ~0.23, the Alien faction's units upgrade themselves with a morph command instead of building most other alien units. I don't think that RAI understands how to use this ; RAI controlling aliens never seems to morph its units.
Before this change I was impressed RAI could use the aliens at all, but it did very well. I wanted to bring this to the attention of the AI author.
it looks like they are defined as lua commands, effort wise it shouldn't be too hard to add the support for this, as long as some information about the command could be retrieved. But as far as I can tell, information about lua unit commands isn't accessible from the ai interface at all. If im right then there is no solution atm.