RAI v0.601 - Page 7

RAI v0.601

Here is where ideas can be collected for the skirmish AI in development

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DJ
Posts: 355
Joined: 17 Jan 2007, 13:26

Post by DJ »

I have, guess you must be unlucky on the storage front.... :lol:
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DOT
Posts: 138
Joined: 26 Nov 2007, 15:39

Post by DOT »

rai crashes if he got a unknown unit type in use
so he crashes the game
plz fix this it is rly annyoning
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DJ
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Joined: 17 Jan 2007, 13:26

Post by DJ »

what do you mean by an unknown unit type?
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DOT
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Joined: 26 Nov 2007, 15:39

Post by DOT »

DJ wrote:what do you mean by an unknown unit type?
on CA revision
if you com share with RAI 0.551 and building windmills or energy storage
the message will appear "Global AI 01: unknown unit type in use"
then some seconds after..
the game crashes
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Reth
AI Developer
Posts: 70
Joined: 15 Aug 2006, 14:05

Post by Reth »

Its not the next version, just another bug fix. Since I was planning on staying at version 0.55 for a while, I was hoping that it would be crashproof. I thought it was until I tested the issue DOT mentioned. This should also fix several, if not all, of the problems recently discussed.
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DOT
Posts: 138
Joined: 26 Nov 2007, 15:39

Post by DOT »

this ai is much horrible..

on CA the bot dosent build shit!
only some solar and metal extractor and then.. nothing

on rai 0.551 it was better

it expands
builds
etc..
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chillaaa
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Joined: 16 Mar 2005, 00:12

Post by chillaaa »

It certainly got shown the door in my test with it fighting KAIK0.13
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Reth
AI Developer
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Joined: 15 Aug 2006, 14:05

Post by Reth »

I just tested Complete Annihilation on a land and naval map, I didn't notice anything out of the ordinary with the base expansion or any other problems. You 'could' tell me the map/exact mod version/post a demo, but honestly I can't imagine a case were the previous version would success when this version fails.

Just to clear this up completely, I'll say it again, this version has nothing to do with the next version of RAI in development. v0.552 is just the v0.551 source code with less than 10 lines of code changed.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Re: RAI v0.552

Post by GrOuNd_ZeRo »

TAWD crashes RAI, is there any mod specific things that can cause that?

Some units are not buildable in the mod but the same should also be true for XTA and such, I am thinking it could be the weapons WD uses but I doubt that too, I am stumped.
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Reth
AI Developer
Posts: 70
Joined: 15 Aug 2006, 14:05

Re: RAI v0.552

Post by Reth »

Do you mean that RAI is crashing or is the mod crashing, but only when an RAI is in the game. Is the RAI dll anywhere in the stack trace? If it isn't then I probably cant help you since I'm not too clear on how that is possible. Though I'm not saying that it's impossible.

unbuildable units shouldn't cause any kind of problem, nearly every mod has a few of them. Though I'm not sure what you meant by 'WD'
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NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Re: RAI v0.552

Post by NightfallGemini »

Reth wrote:Do you mean that RAI is crashing or is the mod crashing, but only when an RAI is in the game. Is the RAI dll anywhere in the stack trace? If it isn't then I probably cant help you since I'm not too clear on how that is possible. Though I'm not saying that it's impossible.

unbuildable units shouldn't cause any kind of problem, nearly every mod has a few of them. Though I'm not sure what you meant by 'WD'

WD as in World Domination. :B
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Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Re: RAI v0.553

Post by Smiff »

this bot always crashes at load for me (current SVN, current CA)
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Re: RAI v0.553

Post by Decimator »

Could we get a non-uf link so I can download it?
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griffham
Posts: 4
Joined: 24 Feb 2008, 13:33

Re: RAI v0.553

Post by griffham »

Decimator wrote:Could we get a non-uf link so I can download it?
i will host it
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Reth
AI Developer
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Joined: 15 Aug 2006, 14:05

Re: RAI v0.553

Post by Reth »

The first post was updated, there is a second link using fileuniverse
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Vadi
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Joined: 03 Jan 2008, 14:51

Re: RAI v0.553

Post by Vadi »

Anyone have the linux version or source code?
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Reth
AI Developer
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Joined: 15 Aug 2006, 14:05

Re: RAI v0.553

Post by Reth »

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Vadi
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Re: RAI v0.553

Post by Vadi »

Thanks!
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Decimator
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Joined: 24 Jul 2005, 04:15

Re: RAI v0.553

Post by Decimator »

By the way, this bot appears to be the best at E&E. I did notice some odd things like it building more than one light hub at the start though.
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dasein
Posts: 5
Joined: 30 Jan 2008, 19:15

Re: RAI v0.553

Post by dasein »

Hello, I wanted to submit a consistent problem that I have encountered with RAI (love the AI by the way).

Bug Report

Condition: 2 human allied players against single RAI (v0.533) with bonus of 100.

Mod: BA 6.1

Maps tested: DeltaSiegeDouX, SpeedMetal

Environment: MacBook Pro running Windows XP through Bootcamp on both computers. Latest stable version of Spring.

Trials: 3

Summary: Each time the non-host computer would cash with an error about std_malloc(). It would crash about 10-15 minutes in when RAI sends its first attack wave.

Any ideas what might be causing the issue? Is it the bonus?

Thanks!
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