TSI 0.24 beta released! (compatible with Spring 0.74b3)
Moderators: hoijui, Moderators
- tow_dragon
- Posts: 45
- Joined: 05 May 2006, 13:53
- Tow_IMPono
- Posts: 12
- Joined: 21 Aug 2006, 23:58
Im releasing (probably) final version of TSI 0.12.
It's compatible with Spring 0.73b1 and Absolute Annihilation mod.
This is last version with our AI without support for other mods.
0.2 won't have really Universal Mod Support - it will need a config files with unit names, but we will make such files for all major mods.
Changes:
This version don't create any logs.
DOWNLOAD:
http://spring.bee.pl/TSI_0_12.zip
It's compatible with Spring 0.73b1 and Absolute Annihilation mod.
This is last version with our AI without support for other mods.
0.2 won't have really Universal Mod Support - it will need a config files with unit names, but we will make such files for all major mods.
Changes:
Still \AI\TSI subfolder must exist in your TASpring folder.0.11 -> 0.12
Better support for nukes
Constructors can guard factories
Constructors are trying to run away when attacked
Code optimaliztion
Minor improvements and bugfixes
This version don't create any logs.
DOWNLOAD:
http://spring.bee.pl/TSI_0_12.zip
- tow_dragon
- Posts: 45
- Joined: 05 May 2006, 13:53
- Tow_IMPono
- Posts: 12
- Joined: 21 Aug 2006, 23:58
We are still working on support for mods other than AA.
Here you can see some eyecandies:
http://www.antypika.aplus.pl/ttai/screen064.jpg - TSI running E&E 1.63
http://www.antypika.aplus.pl/ttai/screen063.jpg - First experiments with support for water maps.
We will probably release TSI 0.2 within 2 weeks.
Here you can see some eyecandies:
http://www.antypika.aplus.pl/ttai/screen064.jpg - TSI running E&E 1.63
http://www.antypika.aplus.pl/ttai/screen063.jpg - First experiments with support for water maps.
We will probably release TSI 0.2 within 2 weeks.
- tow_dragon
- Posts: 45
- Joined: 05 May 2006, 13:53
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Tried one match of CSAI vs TSI 0.12 on CometCatcher Remake v02, AA2.23. The replay is at:
[http://manageddreams.com/csai/061025-Comet Catcher Remake-v02-0.73b1-3.sdf]
(CSAI is bottomleft, in red; TSI is topright, in blue)
*Your building positioning is excellent. Your solar cells are right up next to each other, whilst your factories are well spaced away from other obstructions
*Sending out plasmas at the start is very agressive
*Your production speed is excellent
The building positioning is very nicely done. Could you describe the algorithm you are using for that? It works very well.
[http://manageddreams.com/csai/061025-Comet Catcher Remake-v02-0.73b1-3.sdf]
(CSAI is bottomleft, in red; TSI is topright, in blue)
*Your building positioning is excellent. Your solar cells are right up next to each other, whilst your factories are well spaced away from other obstructions
*Sending out plasmas at the start is very agressive
*Your production speed is excellent
The building positioning is very nicely done. Could you describe the algorithm you are using for that? It works very well.
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Played a couple more games, one in SmallDivide, one in SpeedMetal.
Also, tried using XTA but I dont think TSI supports it yet?
Here are the replays on AA2.23:
*http://manageddreams.com/csai/061025-Sp ... -aa223.sdf
*http://manageddreams.com/csai/061025-Sm ... -aa223.sdf
The non-metal games are very exciting. Each game is very close, and the bots both play very agressively. I keep thinking CSAI will lose, but then it just pulls through at the end
Also, tried using XTA but I dont think TSI supports it yet?
Here are the replays on AA2.23:
*http://manageddreams.com/csai/061025-Sp ... -aa223.sdf
*http://manageddreams.com/csai/061025-Sm ... -aa223.sdf
The non-metal games are very exciting. Each game is very close, and the bots both play very agressively. I keep thinking CSAI will lose, but then it just pulls through at the end
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14