What working AIs are out there right now?

What working AIs are out there right now?

Here is where ideas can be collected for the skirmish AI in development

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

What working AIs are out there right now?

Post by 1v0ry_k1ng »

Seriously, trauling through this and the ZK forums I arrived at the conclusion 'no idea'. Is there any centralised place where up to date AIs are specified?
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: What working AIs are out there right now?

Post by Anarchid »

There are some unannounced ZK AI's that are very very WIP.

Shard gained ability to play ZK in a shitty way.

The rest is as they were, no changes of any kind.
reeta
Posts: 1
Joined: 09 Sep 2014, 07:13

Re: What working AIs are out there right now?

Post by reeta »

Yeah, because I'm making the AI as high high school computer science final project, I'm limited to Java, which is what we learned the the class, and there is no isFactory in the callback :(
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Last edited by reeta on 24 Sep 2014, 10:45, edited 1 time in total.
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: What working AIs are out there right now?

Post by Petah »

If it's specific to ZK just hard code a list of units which are factories. It make sense for a project to keep that kinda stuff simple, and work on the actual AI logic.

Thats what I did for my uni project: https://github.com/Petah/BAI/blob/8691c ... #L298-L363
Last edited by Petah on 09 Sep 2014, 09:31, edited 1 time in total.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: What working AIs are out there right now?

Post by Silentwings »

Afaik KAI is what most people who play against generic AIs use atm. Most games also have a tower defence AI (e.g. BA chickens). There is also shard, which supports some games.
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