NullAI as a gadget AI

NullAI as a gadget AI

Here is where ideas can be collected for the skirmish AI in development

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

NullAI as a gadget AI

Post by Forboding Angel »

Can this be done without too much pain and suffering?

It may seem a little silly, but updating nullai upon engine version releases is rather tedious to some extent. Other than being it's regular old useful self, does it serve any other purpose than for gamedevs to use in testing?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: NullAI as a gadget AI

Post by knorke »

Forboding Angel wrote:Can this be done without too much pain and suffering?
yes
http://springrts.com/wiki/AI:Development:Lang:Lua
but you can only add it via lobby
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: NullAI as a gadget AI

Post by AF »

Forboding Angel wrote:Can this be done without too much pain and suffering?

It may seem a little silly, but updating nullai upon engine version releases is rather tedious to some extent. Other than being it's regular old useful self, does it serve any other purpose than for gamedevs to use in testing?
The primary purpose behind NullAI and its like is to demonstrate the most primitive AI. Its intention is to act as a starting point for an AI that isn't null. That it's good for testing is merely a secondary use.
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