I wrote a Group AI for scouting.
All it does is send units to where you have no LOS, taking into account whether the given unit is a ship, plane, hover, or land unit.
Granted, it's nothing that anybody couldn't do, but I like it.
Get it here: http://www.geocities.com/veylon_ii/TASpring/Scout.zip
BTW: This ALSO uses that StrDat structure. It probably doesn't matter, but if you don't want it you can compile without it.
Scout AI
Moderators: hoijui, Moderators
Scouting needs sorting out anyways.
Zaphods does basically what yours does but isnt that efefctive if it isnt an aircraft it's controlling, and mine is somewhat effective using a simple heuristic that sometimes gives a raiding aspect depending on how its used, but it's limited to land and air only....
Napalm wrote a godo air type system where it spiralled outwards searching, and I ahve a few better ideas for use.
Zaphods does basically what yours does but isnt that efefctive if it isnt an aircraft it's controlling, and mine is somewhat effective using a simple heuristic that sometimes gives a raiding aspect depending on how its used, but it's limited to land and air only....
Napalm wrote a godo air type system where it spiralled outwards searching, and I ahve a few better ideas for use.