Unit specific configs for e323
Moderators: hoijui, Moderators
Unit specific configs for e323
Tell me if there is some what to teach the ai what to build and in what order to build it ?
As it is now it refuses to build some things, even after tweaking.
And if more info is needed i can upload it.
As it is now it refuses to build some things, even after tweaking.
And if more info is needed i can upload it.
Re: Unit specific configs for e323
You can't set a build order. There is no need.
"Some" things are what things?
"Some" things are what things?
Re: Unit specific configs for e323
Publish your mod & categorization file. I'll look into them.
Re: Unit specific configs for e323
How is there no need to set an exact build order? It seems the strongest way to start a game, have a good map specific build for the first minute or a bit more.
Re: Unit specific configs for e323
I wanted to say that there is no need for E323AI to specify build order cause it is not supported and will not be. I suggest you making a perfect AI with Shard if you need.
Re: Unit specific configs for e323
Ok then there is a problem with the units and or build list somewhere,
but i don't know what to search for.
It seems to only want to build one factory with com, and 2-3 units types per builder and factory.
but i don't know what to search for.
It seems to only want to build one factory with com, and 2-3 units types per builder and factory.
Re: Unit specific configs for e323
slogic wrote:Publish your mod & categorization file. I'll look into them.
Re: Unit specific configs for e323
Iv also tried to disable units and remove entries from categorization file to make it only build one or more thing but it refuses.
I disabled using the side data file. but this is all enabled.
Ai is using biocom or kincom, players use iscom or clancom.
http://www.hotshare.net/file/299887-27532664f7.html
http://hotfile.com/dl/68259127/680343e/configs.7z.html
I disabled using the side data file. but this is all enabled.
Ai is using biocom or kincom, players use iscom or clancom.
http://www.hotshare.net/file/299887-27532664f7.html
http://hotfile.com/dl/68259127/680343e/configs.7z.html
Re: Unit specific configs for e323
After testing mod a bit i knew that arm AI commander can build the only factory: shipyard. So, what did you expect from AI to build on non-water maps? Also i don't understand why do you need a special side for AI?
Re: Unit specific configs for e323
For me it made either Kbot lab or Aicraft plant pedending on map and settings.slogic wrote:After testing mod a bit i knew that arm AI commander can build the only factory: shipyard. So, what did you expect from AI to build on non-water maps? Also i don't understand why do you need a special side for AI?
Ai comanders kincom and biocom was made to make rai build when it did not supported morphing.
Also tried MA v5.0 that dont use morphing but similar result using iscom or clancom.
Re: Unit specific configs for e323
Are you trying to get a morphing AI?
Re: Unit specific configs for e323
No but it would be great.oksnoop2 wrote:Are you trying to get a morphing AI?