Intending to play a bit with shard on an ai for Evolution RTS.
Got the game going (from SpringLobby 0.182), loading bots (twice shard), and running in spectate mode.
However, no movement happens in-game.
This seems (to my currently very limited understanding) to be the case on maps with metal spots.
Could get full blown behaviour only on map "Trololo" so far - soon not much fun anymore :D - which accepts metal extractor building on its whole surface).
Alernatively some movement by bot controlled units can be triggered by initially loading the game including one human player, then briefly attack bot controlled idle unit which then will start building some defense and more. Still, I think, proceeding this way, no metal extractor get built by bot controlled units at any point.
Diving into lua files (as opposed to the C++ ones) so far, I got to the point that:
success = self.unit:Internal():Build(utype,p)
does get called attempting to build a unit of type "emetalextractor" at a valid position according to the function MetalSpotHandler:ClosestFreeSpot(unittype,position)
So that Build(utype,p) returns True, nonetheless nothing happens in-game.
Anybody can or cannot reproduce this (my test map is AlienDesert), and/or possibly set me on an improved track about it?