Techtree from Spring - Balanced Annihilation 7.01

Techtree from Spring - Balanced Annihilation 7.01

Here is where ideas can be collected for the skirmish AI in development

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Techtree from Spring - Balanced Annihilation 7.01

Post by abma »

I've created a techtree for spring:
http://abma.de/sites/files/techtree.pdf

I don't know if it is useful for someone, if so: feedback is welcome :-)

For more infos:
http://abma.de/blog/2009/302
Last edited by abma on 01 Feb 2010, 08:23, edited 1 time in total.
initram
AI Developer
Posts: 15
Joined: 07 Sep 2009, 14:28

Re: Techtree from Spring - Balanced Annihilation 7.01

Post by initram »

If the purpose was to make the tech tree human readable or easy to use, then you failed miserably. But you do show all connections, but i don't see any use for this as no one is able to read this pile of spaghetti.

If you allow for repeated notes, it may be more clear. This way you could also split the tech tree into more files.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Techtree from Spring - Balanced Annihilation 7.01

Post by abma »

Thanks for your opinion.

The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.

I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
User avatar
DJ
Posts: 355
Joined: 17 Jan 2007, 13:26

Re: Techtree from Spring - Balanced Annihilation 7.01

Post by DJ »

for human readable tech trees your best off with this:-

http://modinfo.adune.nl/index.php?act=e ... &MOD=ba691
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