I've created a techtree for spring:
http://abma.de/sites/files/techtree.pdf
I don't know if it is useful for someone, if so: feedback is welcome
For more infos:
http://abma.de/blog/2009/302
Techtree from Spring - Balanced Annihilation 7.01
Moderators: hoijui, Moderators
Techtree from Spring - Balanced Annihilation 7.01
Last edited by abma on 01 Feb 2010, 08:23, edited 1 time in total.
Re: Techtree from Spring - Balanced Annihilation 7.01
If the purpose was to make the tech tree human readable or easy to use, then you failed miserably. But you do show all connections, but i don't see any use for this as no one is able to read this pile of spaghetti.
If you allow for repeated notes, it may be more clear. This way you could also split the tech tree into more files.
If you allow for repeated notes, it may be more clear. This way you could also split the tech tree into more files.
Re: Techtree from Spring - Balanced Annihilation 7.01
Thanks for your opinion.
The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.
I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.
I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
Re: Techtree from Spring - Balanced Annihilation 7.01
for human readable tech trees your best off with this:-
http://modinfo.adune.nl/index.php?act=e ... &MOD=ba691
http://modinfo.adune.nl/index.php?act=e ... &MOD=ba691