Skirmish AI: E323AI 3.22.4 - Page 3

Skirmish AI: E323AI 3.22.4

Here is where ideas can be collected for the skirmish AI in development

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Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: A new artificial intelligent opponent - E323AI

Post by Kloot »

Looks like an elegant system, it nicely hides the complexity of updating the common tree- (or DAG-)like dependency chains between AI components. Something similar is in Spring itself actually; each world object maintains a recursive collection of listener objects that are updated upon that object's death. Good jaaab. ;)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: A new artificial intelligent opponent - E323AI

Post by imbaczek »

i use boost.signals for all my generic callback, delegate and event handling needs in KPAI. you could also use libsig++.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: A new artificial intelligent opponent - E323AI

Post by AF »

Nifty, I myself use a message based setup, but wrapping that in a method liek that sounds like a neat idea
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: A new artificial intelligent opponent - E323AI

Post by 1v0ry_k1ng »

or much simpler, put in a tag for transports that causes units with that tag to attempt to load enemy units with the commander=1; property.
then when they have somthing loaded move to the enemies startpos
instant comnap + bomb in AI, gg vs all other AIs (and noobs)
Tim-the-maniac
Posts: 250
Joined: 22 Jul 2006, 19:58

Re: A new artificial intelligent opponent - E323AI

Post by Tim-the-maniac »

its crashing for me at game start :/ heres infolog http://pastebin.com/m17e0ce97
starts erroring with
Warning: AI for team 0 failed handling event with topic 1, error: -2
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: A new artificial intelligent opponent - E323AI

Post by eyu100 »

Tim-the-maniac wrote:its crashing for me at game start :/ heres infolog http://pastebin.com/m17e0ce97
starts erroring with
Warning: AI for team 0 failed handling event with topic 1, error: -2
E323AI only works with the newest development version of Spring.
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

imbaczek wrote:i use boost.signals for all my generic callback, delegate and event handling needs in KPAI. you could also use libsig++.
Ah right, something similar is achievable using that probably.

P.S. I'll be on holiday for a week, and afterwards a zillion ideas to work on :D
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: A new artificial intelligent opponent - E323AI

Post by Licho »

Regarding unit statistics (what kills what etc) - such data are available..
There is global stats tracking system in place. Its mainly used for assesing game balance but could be used as input into AI. However afaik only CA and S44 take advantage of it.

SpringDownloader submits stats from all games to this central database.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: A new artificial intelligent opponent - E323AI

Post by hoijui »

ahh.. i didnt know that..
more info pls, Licho!!

this would be worth some writing in the AI pages of the Wiki.
How could we access this data?
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

Yeah, I would be interested in this too. More information please! Though its a pitty BA and XTA don't use it.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: A new artificial intelligent opponent - E323AI

Post by Master-Athmos »

I can't get it to work currently. The AI seems to initialize just fine (and also creates those buildtree / costs logs but it doesn't move the Commander at all (neither with MA nor XTA). Using latest Spring version (beta)...
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

Hi Master-Athmos,

What version of spring are you using exactly (git rev)?
Which version of E323AI are you using exactly (git rev)?
Are you running spring on windows or linux?
Could you attach the logfile of E323AI?

I have not tested E323AI with MA at all, so it could very well be possible that it doesn't work there.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: A new artificial intelligent opponent - E323AI

Post by Master-Athmos »

I used the latest build that buildbot provided - tried to use E323AI with two versions of the new 0.80 executables (using Windows)...

As for the AI itself I used the latest dll you linked in your opening post...
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

Ah ok, well latest working verrsion in spring 0.80 is E323AI v2.11, I'm working on the windows compilation for it, just need to fix some more stuff. I'll release it today!
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: A new artificial intelligent opponent - E323AI

Post by Master-Athmos »

Allright - if I can get it to work I'll add some videos showing it in action to the Dot Wars AI videos... :-)
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

LOL love the dotwars, on another note I won't be releasing today I'm getting compiling errors on E323AI when compiling for windows, and I just can't fix them :cry:
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

UPDATE v2.11 Thu Aug 13 19:42:46 CEST 2009
Version 2.11 (Ultralisk) is out, changelog:
  • Massive refactored internals
  • Lots of bugfixes (memleaks etc)
  • Dynamic group merging
  • Economic side also uses pathfinder now
E323AI SO/DLL: E323AI-Ultralisk-v2.11
E323AI SRC: E323AI@github

Thanks to kloot for compiling for windows!

Have fun!
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: A new artificial intelligent opponent - E323AI

Post by Master-Athmos »

It crashed for me after a while:

Image

Infolog:

Code: Select all

[  12381] Spring 0.80+.0.0 (0.80.0-5-gc2da36c-cmake-mingw32) has crashed.
[  12381] Exception: Breakpoint (0x80000003)
[  12381] Exception Address: 0x77c05b61
[  12381] DLL information:
[  12381] 0x00400000	spring
[  12381] 0x7c910000	ntdll
[  12381] 0x7c800000	kernel32
[  12381] 0x10000000	DevIL
[  12381] 0x77be0000	MSVCRT
[  12381] 0x01ba0000	ILU
[  12381] 0x77da0000	ADVAPI32
[  12381] 0x77e50000	RPCRT4
[  12381] 0x77fc0000	Secur32
[  12381] 0x68fc0000	GLU32
[  12381] 0x5f0d0000	OPENGL32
[  12381] 0x77ef0000	GDI32
[  12381] 0x7e360000	USER32
[  12381] 0x736d0000	DDRAW
[  12381] 0x73b30000	DCIMAN32
[  12381] 0x76c50000	IMAGEHLP
[  12381] 0x6fbc0000	mingwm10
[  12381] 0x7e670000	SHELL32
[  12381] 0x77f40000	SHLWAPI
[  12381] 0x71a10000	WS2_32
[  12381] 0x71a00000	WS2HELP
[  12381] 0x6e940000	libgcc_s_dw2-1
[  12381] 0x01bc0000	SDL
[  12381] 0x76af0000	WINMM
[  12381] 0x7c340000	MSVCR71
[  12381] 0x66fc0000	freetype6
[  12381] 0x61b80000	zlib1
[  12381] 0x6ed80000	glew32
[  12381] 0x6b180000	vorbisfile
[  12381] 0x63e00000	vorbis
[  12381] 0x01c10000	ogg
[  12381] 0x01c30000	OpenAL32
[  12381] 0x76330000	IMM32
[  12381] 0x773a0000	comctl32
[  12381] 0x5d450000	comctl32
[  12381] 0x746a0000	MSCTF
[  12381] 0x10d00000	GameHook
[  12381] 0x02a20000	lgscroll
[  12381] 0x78130000	MSVCR80
[  12381] 0x7c420000	MSVCP80
[  12381] 0x77660000	NTMARTA
[  12381] 0x774b0000	ole32
[  12381] 0x71b70000	SAMLIB
[  12381] 0x76f20000	WLDAP32
[  12381] 0x75250000	msctfime
[  12381] 0x69030000	atioglxx
[  12381] 0x77bd0000	VERSION
[  12381] 0x02da0000	atiadlxx
[  12381] 0x778f0000	SETUPAPI
[  12381] 0x76bf0000	WINTRUST
[  12381] 0x77a50000	CRYPT32
[  12381] 0x77af0000	MSASN1
[  12381] 0x72c90000	wdmaud
[  12381] 0x72c80000	msacm32
[  12381] 0x77bb0000	MSACM32
[  12381] 0x77ba0000	midimap
[  12381] 0x73e70000	dsound
[  12381] 0x76f90000	CLBCATQ
[  12381] 0x77010000	COMRes
[  12381] 0x770f0000	OLEAUT32
[  12381] 0x73e40000	KsUser
[  12381] 0x05970000	ct_oal
[  12381] 0x02f80000	CTDPROXY
[  12381] 0x719b0000	mswsock
[  12381] 0x66710000	hnetcfg
[  12381] 0x719f0000	wshtcpip
[  12381] 0x61a40000	AIInterface
[  12381] 0x10d10000	SkirmishAI
[  12381] 0x02f10000	hook
[  12381] 0x59dd0000	DBGHELP
[  12381] Stacktrace:
[  12381] (0) C:\WINDOWS\system32\MSVCRT.dll(assert+0x5fb) [0x77C05B61]
[  12381] (1) D:\Spring80test\AI\Skirmish\E323\0.1\SkirmishAI.dll [0x10D378C8]
[  12381] (2) D:\Spring80test\AI\Skirmish\E323\0.1\SkirmishAI.dll [0x10D233F1]
[  12381] (3) D:\Spring80test\AI\Skirmish\E323\0.1\SkirmishAI.dll [0x10D11D32]
[  12381] (4) D:\Spring80test\AI\Skirmish\E323\0.1\SkirmishAI.dll(handleEvent+0xda) [0x10D219EA]
[  12381] (5) D:\Spring80test\spring.exe [0x00839F36]
[  12381] (6) D:\Spring80test\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getTag+0xb59a) [0x00856FFA]
[  12381] (7) D:\Spring80test\spring.exe [0x00867659]
[  12381] (8) D:\Spring80test\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getTag+0xe8c4) [0x0085A324]
[  12381] (9) D:\Spring80test\spring.exe [0x006AB886]
[  12381] (10) D:\Spring80test\spring.exe [0x006AC81B]
[  12381] (11) D:\Spring80test\spring.exe [0x006AC8C7]
[  12381] (12) D:\Spring80test\spring.exe [0x006A80AE]
[  12381] (13) D:\Spring80test\spring.exe [0x00752F2D]
[  12381] (14) D:\Spring80test\spring.exe [0x00753050]
[  12381] (15) D:\Spring80test\spring.exe [0x0075043E]
[  12381] (16) D:\Spring80test\spring.exe [0x00756DF9]
[  12381] (17) D:\Spring80test\spring.exe [0x007763C2]
[  12381] (18) D:\Spring80test\spring.exe [0x007507B8]
[  12381] (19) D:\Spring80test\spring.exe [0x00422482]
[  12381] (20) D:\Spring80test\spring.exe [0x0042370C]
[  12381] (21) D:\Spring80test\spring.exe [0x007E5A2A]
[  12381] (22) D:\Spring80test\spring.exe [0x007EC827]
[  12381] (23) D:\Spring80test\spring.exe [0x007E4855]
[  12381] (24) D:\Spring80test\spring.exe [0x007E4D26]
[  12381] (25) D:\Spring80test\spring.exe [0x00869DF8]
[  12381] (26) D:\Spring80test\spring.exe [0x0040124B]
[  12381] (27) D:\Spring80test\spring.exe [0x004012B8]
[  12381] (28) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817067]
Small note:
In MA its performance wasn't too outstanding. Will try it in XTA later...
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Error323
AI Developer
Posts: 237
Joined: 28 Nov 2006, 16:46

Re: A new artificial intelligent opponent - E323AI

Post by Error323 »

Hmmm I'll try to find out whats going on, there have been some changes regarding to the float3 vector. Anyway about MA I'm surprised it works even =). UnitCategorization has been tailormade to XTA so far. The categorizationtable is constructed already, but not parsed yet by the system. Once this is the case (in the nearby future) it will perform a lot better.

Although do note iirc MA doesn't allow for assisting labs? If so E323AI will not perform good anyway. It requires a different kind of A.I.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: A new artificial intelligent opponent - E323AI

Post by hoijui »

it is always better to incldue the whole infolog, not just the stack trace, and use pastebin and include only the link. this makes the thread less cluttered, and makes translating it on the buildbot easier.
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