- Energy stall prevention and perfect economy were once one of the strong features, now its not working properly - it still can pause the lab but is not eager to start energy buildings, and does not pause other production when e-stalling.
If you noticed AI manage to build more peripheral buildings like jammers, defenses, etc. They can't be paused because unfinished building health is decaying until its totally vanished. I would like to make it cleverer but original design is not goal oriented really. AI just always builds tons of units & does not depend on enemy quantity. So, resources are always insufficient. If i set it too paranoid for resources then you'll never see that peripheral buildings cause the place around factories will be occupied. AI still does not have its own real build manager map which can reserve space for future buildings.
Also that is why it builds cheap buildings mostly.
That is why i can't predict when it will build 2nd etc. factory.
In short: not an easy way to fix.
Real goal oriented AI with cost agents & solvers (as written in AI books) is smth i expect for 4.x.x branch. It is not a promise, just a random thought.