1: for some unknown reason i get crashes a lot in the late-mid/late game with the AI now. I cant point out any reason for this
If you want i can send the infolog, however, i dont think it is very helpfull.
2: sometimes remains of attackgroups become idle after they have eliminated a player. The group (4-8 units) will sit still and idle for a while just to suddenly wake up again after 3 minutes. (something with the new merging scripts?)
3: The AI seems to perform less with a veh start then a bot start. It won more often in the .12 version then it does now in .13 . The AI benefits a lot from the cheaper bots, it enables it to perform more raids, and make more attack groups.
But!!... if you make it spam flash (remove all tags from non flash units in the vehplant :D ) It just overruns all AIs in 3v1 hahaha (ccr) it allmost looks human
4: Some ideas. Maybe they are usefull.
Is it posible to bind the probability of the construction of certain units (unit type) to a state? ie, state 1: artilery: 5% assault: 35% scouter: 60 etc. Because it often starts to build januses, stumpys or wolverines in state 0 or 1. Those have no use in BA at that stage.
Same would be usefull in the late game, you can filter out lowlevel eco buildings at higher stages, no more t1 metalmakers/solars when you have 150M/3000E.