Triaxx2's AI (split from: Neutral Units)
Moderators: hoijui, Moderators
Re: Triaxx2's AI (split from: Neutral Units)
*growl* Want to know something annoying? If the powersupply in your computer goes out while compiling, it has a likely one in a million chance of corrupting an entire folder? I lost Spring, which was easy to replace. The maps, yanked from an older version. Easy to replace. The AI, annoying to replace because it also corrupted that folder, but also the WD mod. Everything else is replaceable, except WD. I have to redownload that.
How do I get map size? I was just asking for map width and height last time, but it's not working this time around.
How do I get map size? I was just asking for map width and height last time, but it's not working this time around.
Re: Triaxx2's AI (split from: Neutral Units)
...
Your code you posted looks like Visual Basic... doesn't even look remotely like C++.
And using float2? That was a joke question, haha.
I can see we'll never actually get an ai.
Your code you posted looks like Visual Basic... doesn't even look remotely like C++.
And using float2? That was a joke question, haha.
I can see we'll never actually get an ai.
Re: Triaxx2's AI (split from: Neutral Units)
code looked remotely like pseudo code resembling c++ but with incorrect wtf syntax
- BrainDamage
- Lobby Developer
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- Joined: 25 Sep 2006, 13:56
Re: Triaxx2's AI (split from: Neutral Units)
please keep us updated with your AI progresses!
this thread is quickly becoming the best thread that spring ever had <3
this thread is quickly becoming the best thread that spring ever had <3
Re: Triaxx2's AI (split from: Neutral Units)
Ask a joke question, get a joke answer.
I also recall mentioning repeatedly that the last language I understood completely was BASIC. Everything else I have to look up. That's why I have C++ for Dummies.
Anyone know the answer to my question? Or should I wait for someone who's done something AI related?
I also recall mentioning repeatedly that the last language I understood completely was BASIC. Everything else I have to look up. That's why I have C++ for Dummies.
Anyone know the answer to my question? Or should I wait for someone who's done something AI related?
Re: Triaxx2's AI (split from: Neutral Units)
well
you actually didn't say anything about BASIC in this entire thread until now
you actually didn't say anything about BASIC in this entire thread until now
Re: Triaxx2's AI (split from: Neutral Units)
I didn't? I know I'd mentioned it elsewhere, so I guess I assumed I had here.
Re: Triaxx2's AI (split from: Neutral Units)
int IAICallback::GetMapWidth()
int IAICallback::GetMapHeight()
If your editing TestGlobalAI, do this->callback->GetAICallback()->GetMapWidth();
int IAICallback::GetMapHeight()
If your editing TestGlobalAI, do this->callback->GetAICallback()->GetMapWidth();
Re: Triaxx2's AI (split from: Neutral Units)
Thanks, I've been puttering around in the attack codes.
Re: Triaxx2's AI (split from: Neutral Units)
Perhaps triaxx it would be more productive if you discussed your AI in more realistic hard code terms such as structures and design patterns rather than using statements like "if presented with x y and z my AI will attempt a b and c, else it will realize it needs to do alpha beta gamma", it's all high concept high logic stuff and it's all floating on a cloud of nothingness.
You can talk about your AIs deign and structure without showing code or giving away secrets, not that there are many ideas you could have devised that haven't already be thought of or experimented with.
You can talk about your AIs deign and structure without showing code or giving away secrets, not that there are many ideas you could have devised that haven't already be thought of or experimented with.
Re: Neutral Units
This is the only worthwhile portion of this thread.AF wrote:If I had to take a guess he's following the old AF strategy of claim hype release claim hype release.
Re: Triaxx2's AI (split from: Neutral Units)
Finally, the recognition I sought after.
Re: Triaxx2's AI (split from: Neutral Units)
i read this whole thread, and now my face is like this, thanks guys
Re: Triaxx2's AI (split from: Neutral Units)
omg its an actual picture of him