Triaxx2's AI (split from: Neutral Units) - Page 4

Triaxx2's AI (split from: Neutral Units)

Here is where ideas can be collected for the skirmish AI in development

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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Re: Triaxx2's AI (split from: Neutral Units)

Post by Triaxx2 »

*growl* Want to know something annoying? If the powersupply in your computer goes out while compiling, it has a likely one in a million chance of corrupting an entire folder? I lost Spring, which was easy to replace. The maps, yanked from an older version. Easy to replace. The AI, annoying to replace because it also corrupted that folder, but also the WD mod. Everything else is replaceable, except WD. I have to redownload that.

How do I get map size? I was just asking for map width and height last time, but it's not working this time around.
Jonanin
Posts: 107
Joined: 13 Jan 2008, 21:34

Re: Triaxx2's AI (split from: Neutral Units)

Post by Jonanin »

...

Your code you posted looks like Visual Basic... doesn't even look remotely like C++.

And using float2? That was a joke question, haha.

I can see we'll never actually get an ai.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Triaxx2's AI (split from: Neutral Units)

Post by aegis »

code looked remotely like pseudo code resembling c++ but with incorrect wtf syntax
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Triaxx2's AI (split from: Neutral Units)

Post by BrainDamage »

please keep us updated with your AI progresses!

this thread is quickly becoming the best thread that spring ever had <3
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Re: Triaxx2's AI (split from: Neutral Units)

Post by Triaxx2 »

Ask a joke question, get a joke answer.

I also recall mentioning repeatedly that the last language I understood completely was BASIC. Everything else I have to look up. That's why I have C++ for Dummies.

Anyone know the answer to my question? Or should I wait for someone who's done something AI related?
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aegis
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Joined: 11 Jul 2007, 17:47

Re: Triaxx2's AI (split from: Neutral Units)

Post by aegis »

well

you actually didn't say anything about BASIC in this entire thread until now
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Re: Triaxx2's AI (split from: Neutral Units)

Post by Triaxx2 »

I didn't? I know I'd mentioned it elsewhere, so I guess I assumed I had here.
Jonanin
Posts: 107
Joined: 13 Jan 2008, 21:34

Re: Triaxx2's AI (split from: Neutral Units)

Post by Jonanin »

int IAICallback::GetMapWidth()
int IAICallback::GetMapHeight()


If your editing TestGlobalAI, do this->callback->GetAICallback()->GetMapWidth();
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Re: Triaxx2's AI (split from: Neutral Units)

Post by Triaxx2 »

Thanks, I've been puttering around in the attack codes.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Triaxx2's AI (split from: Neutral Units)

Post by AF »

Perhaps triaxx it would be more productive if you discussed your AI in more realistic hard code terms such as structures and design patterns rather than using statements like "if presented with x y and z my AI will attempt a b and c, else it will realize it needs to do alpha beta gamma", it's all high concept high logic stuff and it's all floating on a cloud of nothingness.

You can talk about your AIs deign and structure without showing code or giving away secrets, not that there are many ideas you could have devised that haven't already be thought of or experimented with.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: Neutral Units

Post by Dragon45 »

AF wrote:If I had to take a guess he's following the old AF strategy of claim hype release claim hype release.
This is the only worthwhile portion of this thread.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Triaxx2's AI (split from: Neutral Units)

Post by AF »

Finally, the recognition I sought after.
synogen
Posts: 6
Joined: 03 Sep 2007, 12:45

Re: Triaxx2's AI (split from: Neutral Units)

Post by synogen »

i read this whole thread, and now my face is like this, thanks guys :cry:

Image
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Triaxx2's AI (split from: Neutral Units)

Post by AF »

omg its an actual picture of him
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