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Posted: 07 Sep 2007, 16:01
by Forboding Angel
Kloot wrote:Yeah, 0.12 looks at the ratio between resource
levels and storage capacity to decide if it's low
on something and what to build next, so if it
suddenly gains a huge boost in either metal
or energy storage the decision process gets
thrown off until the balance is restored (which
can take quite a while if every extractor adds
+1000 of each
). Shouldn't be hard to fix.
Yep I thought that was it. Could you put out a release (If even only for me) to fix that little bug there? I really really really need KAI for testing, and this bug fucks kai 6 ways from sunday.
Also, something else I forgot to mention. Have kai start checking for the unit restricted tag. ATM it keeps trying to build a restricted unit everywhere and doesn't understand that there can only be 1. Fix plox ;p
And btw, I vote for KAIK. Cause it sounds like Cake, and that's just cool ;p
Posted: 10 Sep 2007, 02:13
by Kloot
@Forb (and any other interested parties):
I've released 0.13 on UF, which shouldn't get
confused about resources anymore (although
I'd be much obliged if you could confirm that by
playing a few games
). It will also upgrade its
extractors now and won't go for hovercraft as
eagerly as 0.12, and it favors building factories
over static defenses slightly more. I didn't have
time to implement unit-limit checking yet though,
but expect that in the next build.
Posted: 10 Sep 2007, 02:35
by MelTraX
Just crashes for me on load
Code: Select all
[GAME]
{
Mapname=SmallDivide.smf;
StartMetal=1000;
StartEnergy=1000;
MaxUnits=1008;
StartPosType=0;
GameMode=2;
GameType=BA571.sd7;
LimitDGun=0;
DiminishingMMs=0;
GhostedBuildings=1;
HostIP=localhost;
HostPort=5501;
MinSpeed=1;
MaxSpeed=1;
MyPlayerNum=0;
NumPlayers=1;
NumTeams=2;
NumAllyTeams=2;
[PLAYER0]
{
name=MelTraX;
countryCode=de;
Spectator=0;
team=0;
}
[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
RGBColor=0.40784 0.97255 0.49412;
Side=CORE;
Handicap=0;
}
[TEAM1]
{
TeamLeader=0;
AllyTeam=1;
RGBColor=1.00000 1.00000 0.00000;
Side=CORE;
Handicap=0;
AIDLL=AI/Bot-libs/KAIK-0.13.dll;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
NumRestrictions=0;
[RESTRICT]
{
}
}
Posted: 10 Sep 2007, 03:17
by Forboding Angel
incorrect globalai version? Huh? AI/bot-libs/
Posted: 10 Sep 2007, 03:24
by Forboding Angel
insta crash as soon as it tries to load. That's disappointing.
Posted: 10 Sep 2007, 03:57
by Pressure Line
Code: Select all
Using script Commanders
Map: cliffdown.smf
Mod: "Complete Annihilation beta2.2" from ca-beta2.2.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 38
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/22
...
Calculating estimate path costs "8" 21/22
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/22
...
Calculating estimate path costs "32" 21/22
Creating sky
LUACOB-MAIN (GADGETS)
LUACOB-DRAW (GADGETS)
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Player PressureLine joined as 0
AI/Bot-libs/KAIK-0.13.dll has C++ interface
no crash, just *pop* and im back in the lobby
Posted: 10 Sep 2007, 07:43
by yuritch
It's probably built with the svn Spring and that won't work with 0.75b2.
Posted: 10 Sep 2007, 10:53
by imbaczek
Yup, quite some stuff got changed and added.
Posted: 10 Sep 2007, 11:29
by Kloot
Oops, I accidentally built the .so against the
SVN Spring source (note to self: don't do 3AM
releases in the future) and forgot that buildbot
does the same to produce the .dll.
I don't
have a working cross-compiler at the moment
so Windows binaries are going to be delayed a
bit, but a 0.75b2-compatible Linux build is now
on UF. Sorry for the mix-up!
Posted: 10 Sep 2007, 15:36
by Forboding Angel
/me cries
Posted: 11 Sep 2007, 18:42
by Kloot
0.75b2-compatible Windows release of
0.13 (rev. 11/9) is now available as well.
Posted: 11 Sep 2007, 19:05
by Forboding Angel
FUCKING WINRAR!
Thanks Kloot!
Posted: 15 Sep 2007, 20:54
by Linebacker
Is it possible, that KAI 0.13 does not build a single AA unit? Only rare Slasher/Samsons but no turrets at all. You can also send in some troops to kill the commander in his base. KAIK does not really build base defenses. His squad-attacking is versed though.
Posted: 17 Sep 2007, 21:26
by Argh
Just tested with PURE Alpha, which has two obvious factories, a metal-maker, a Solar-equivalent, mines, radar turrets and many other OTA gewgaws in it... the Commander just sits and does nothing
I will be posting the Alpha publicly very soon, I am a bit concerned about this. I have a feeling that KAIK's economic code is probably resulting in no decision being made, because PURE uses different scales than OTA, although the results are very similar.
Posted: 17 Sep 2007, 22:06
by Kloot
Linebacker:
It's not big on AA, no (never really has
been). Also, KAIK emphasizes ground
units over defenses, so if you want to
beat it early you know what to do.
Argh:
I'll know more after you release it.
Posted: 17 Sep 2007, 23:04
by Argh
Yeah, I know, chicken-and-egg there. Can I release it to you privately, to take a look, if you're not too busy? I have another release coming up on Thursday for the team...
Posted: 17 Sep 2007, 23:43
by Kloot
Sure, PM me a link and I'll have a gander.
Posted: 30 Sep 2007, 19:28
by AF
this needs reuploading to UF.
Posted: 03 Oct 2007, 13:06
by Smiff
good work.
seems to be the *only* bot that starts its base in the right order (imho. kbot lab then metal makers etc.) and expands with its metal makers properly and in some way that looks like a human.
most other bots seem to be building wind farms and all sorts of strange things! like starting their base with two solar then two metal then a factory.
just about every time i put different bots in, KAIK wins by a long shot..
Posted: 03 Oct 2007, 13:56
by Engine Of Darkness
Is there any download mirror to this AI?