KAIK 0.13 Unofficial (Spring 0.80.5*)
Moderators: hoijui, Moderators
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
I doubt you're alone in this, it's just that not many people
(of the few that even play against AI's) unfortunately ever
report bugs, let alone any so obscure as this one. New
build (with logging enabled and a custom script parser) is
here:
http://www.darkstars.co.uk/downloads/vi ... ows.tar.gz
Whether it works or not, thank you.
(of the few that even play against AI's) unfortunately ever
report bugs, let alone any so obscure as this one. New
build (with logging enabled and a custom script parser) is
here:
http://www.darkstars.co.uk/downloads/vi ... ows.tar.gz
Whether it works or not, thank you.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Allright, i tried alot of different combinations, and I haven't been able to reproduce the problem. I am quite hopeful you buried that bastard for good
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
The KAIK (and KAI, for that matter) in imbaczek's next Git repository are causing hardlocks for me again on Linux in AMD64.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
It's because the AI sources in /next are basically as they were in
76b1, ie. without any of the updates and bugfixes applied since
then (which is why I would prefer that KAIK were excluded from a
possible release based on imbaczek's branch, but that's beyond
my control).
PS. KAI 0.2 never received a fix for that specific issue AFAIK, so it
will crash regardless.
76b1, ie. without any of the updates and bugfixes applied since
then (which is why I would prefer that KAIK were excluded from a
possible release based on imbaczek's branch, but that's beyond
my control).
PS. KAI 0.2 never received a fix for that specific issue AFAIK, so it
will crash regardless.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
i can cherry-pick the fix, if it's relatively self-confined. will accept a patch, too.
the reason I didn't backport any AI patches is that I have no idea what changed in the AI interface and didn't want to bother with testing every single commit. if you can compile a list of commits to backport, i'll do that. (even better, make a separate branch on gitorious and do it yourself ^^ merging will be easy then.)
the reason I didn't backport any AI patches is that I have no idea what changed in the AI interface and didn't want to bother with testing every single commit. if you can compile a list of commits to backport, i'll do that. (even better, make a separate branch on gitorious and do it yourself ^^ merging will be easy then.)
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Yes please do this Kloot I lost track of which patch fixes things on 64 bit :)imbaczek wrote:i can cherry-pick the fix, if it's relatively self-confined. will accept a patch, too.
the reason I didn't backport any AI patches is that I have no idea what changed in the AI interface and didn't want to bother with testing every single commit. if you can compile a list of commits to backport, i'll do that. (even better, make a separate branch on gitorious and do it yourself ^^ merging will be easy then.)
Thank you muchly
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
I found the commit which claims to fix the issue and cherrypicked it into next. Need input on CA crash (I'm not sure that my fix is correct, if anyone can ack/nak, here's the link.)
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Backporting everything would be redundant, the source tree I used toimbaczek wrote:i can cherry-pick the fix, if it's relatively self-confined. will accept a patch, too.
the reason I didn't backport any AI patches is that I have no idea what changed in the AI interface and didn't want to bother with testing every single commit. if you can compile a list of commits to backport, i'll do that. (even better, make a separate branch on gitorious and do it yourself ^^ merging will be easy then.)
build V4 already contains all of them. I don't want to maintain that one
any longer than necessary though, keeping track of two branches is a
PITA especially as 76b1/next and SVN Spring start to diverge more. If I
find the time I'll migrate it (V4) to git, but no deadlines on delivery.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
ok I found the 64-bit revision and it applied cleanly to next. now just need a tester. haven't backported anything else.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Nice. Incidentally, since you mentioned CA, be aware that KAIK from
next/ won't tolerate it either without r5415 (I suppose non-crashing
non-up-to-date versions are better than crashing old ones).
next/ won't tolerate it either without r5415 (I suppose non-crashing
non-up-to-date versions are better than crashing old ones).
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
ok, I backported most of KAIK work into next. it compiles and works.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Great, all that leaves unresolved in next/ is merijn's old issue
(fortunately the fix for that is more or less self-contained too,
I'll have it on gitorious in a few days).
(fortunately the fix for that is more or less self-contained too,
I'll have it on gitorious in a few days).
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
i like the ai, but the only thing i dont like(every ai i've used has this problem) is that, in the middle of a fight a stupid constructor comes and makes something stupid like a wind generator instead of a turret that can help attack, this is very annoying, will that ever be 'fixed'?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
anything on making s44 infantry (builders with weapons) behave as units instead of builders?
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
It's been possible for a while:
1) remove AI/KAIK/CFGs/S44.cfg
2) run KAIK with S44, close Spring after startup
3) open AI/KAIK/CFGs/S44.cfg
4) look up the names of the infantry units
5) change the value in the last column from 4 to 9
1) remove AI/KAIK/CFGs/S44.cfg
2) run KAIK with S44, close Spring after startup
3) open AI/KAIK/CFGs/S44.cfg
4) look up the names of the infantry units
5) change the value in the last column from 4 to 9
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
http://pastebin.ca/1029066
Had an assertion failed while playing XTA44 mod with KAIK013-76b1-v4-LOG.dll (on vista). Unfortunately the screenshot of the assertion message failed :/
Had an assertion failed while playing XTA44 mod with KAIK013-76b1-v4-LOG.dll (on vista). Unfortunately the screenshot of the assertion message failed :/
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Hello Kloot,
I have some questions:
is the KAIK source in trunk the latest/current one?
if not, where is the latest source?
i compiled KAIK from trunk, for 0.77, and there is a problem:
KAIK comes as usual, but when it reaches my units, it keeps walking around in a the maximum shooting distance of its units, but it does not fire. sometimes it does fire, but very casually. i had a single LLT of mine destroy a whole level one army with taking only 2 shots for example.
I have some questions:
is the KAIK source in trunk the latest/current one?
if not, where is the latest source?
i compiled KAIK from trunk, for 0.77, and there is a problem:
KAIK comes as usual, but when it reaches my units, it keeps walking around in a the maximum shooting distance of its units, but it does not fire. sometimes it does fire, but very casually. i had a single LLT of mine destroy a whole level one army with taking only 2 shots for example.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Probably related to above post:
Several times I had the AI stop firing on me and my allies. This happens a short while into the game. Only the enemy turrets still seem to fire.
When i cheat and switch to the bot team, all units and factories are on "hold fire". After I do a cntr-a and set it to fire at will, the problem seems to be resolved for the rest of the match.
I have only played XTA (9.51) so might be mod related, not sure.
I also noticed very slow reaction times in AI bots (units), but i didn't notice this in the last game. Might be load related but need to test it more.
Several times I had the AI stop firing on me and my allies. This happens a short while into the game. Only the enemy turrets still seem to fire.
When i cheat and switch to the bot team, all units and factories are on "hold fire". After I do a cntr-a and set it to fire at will, the problem seems to be resolved for the rest of the match.
I have only played XTA (9.51) so might be mod related, not sure.
I also noticed very slow reaction times in AI bots (units), but i didn't notice this in the last game. Might be load related but need to test it more.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
My tests were with BA. I did not notice the very slow reaction.. but could be it was there.
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
I've noticed this as well, something is definitely borked at the moment.