So, i am trying to find out why some units don't work as expected in TA:Spring. I would like to terrorize TAUniverse Forum but i can't get an account there.
Here is the first unit, the so called "Illuminator"
http://stud4.tuwien.ac.at/~e0426579/illuminator.ufo
I see the unit in build menue i can click it and build it somewhere, but as soon as the constuction vehicle starts to build it, the game crashes.
I've already read something about GAF issues, but the only gaf file i've exctrated has 3 build pics inside (so i don't expect this to be the error).
I would be glad if some people could help, so maybe we can get together some facts which will help people to convert non working units better.[/url]
Units that act odd/or crash TA:Spring
Moderator: Moderators
The script for the unit in question seems to be incorrect. In the Create() function it calls move-now which expects an axis value on the stack, but without actually pushing a value. This causes spring to read outside the stack boundary. Since no cavedog scripts do that I think it is a broken compiler that generated it. :) But I've added boundary checking to the stack popping now so that it will work.
The unit still behaves oddly when firing though.. Guess I'll have to try it in TA. :)
The unit still behaves oddly when firing though.. Guess I'll have to try it in TA. :)
-
- Posts: 111
- Joined: 23 Jan 2005, 00:09
I found with the taucp i'm testing quiet a number of units had problems which caused spring to crash (mainly crashing in fp control mode) but downloading the OTA_settings_for_spring_patch.ufo fixed that and gave me access to all the taucp units and fixed some of the units that couldn't move because of the "inconsistant move data message."
hasn't fixed the recoil issue (turrent flys off) or units that go flying off into space when built
the only messages I get are bad wave or texture messages and the "to many unit categoies ##" messages
hasn't fixed the recoil issue (turrent flys off) or units that go flying off into space when built
the only messages I get are bad wave or texture messages and the "to many unit categoies ##" messages
-
- Posts: 111
- Joined: 23 Jan 2005, 00:09
Another unit I found that crashes spring
the USS Uppercut, Nuclear Submarine with mini Nukes (half the blast radius of regular nuclear missiles) causes spring to crash when the submarine gets destoryed
also could do with a paint job
download here
http://www.fileplanet.com/dl.aspx?/plan ... t79489.zip
Edit: Ok this unit doen't crash when being played on map4 so I'm guessing the crash has something to do with the map settings?
the USS Uppercut, Nuclear Submarine with mini Nukes (half the blast radius of regular nuclear missiles) causes spring to crash when the submarine gets destoryed
also could do with a paint job
download here
http://www.fileplanet.com/dl.aspx?/plan ... t79489.zip
Edit: Ok this unit doen't crash when being played on map4 so I'm guessing the crash has something to do with the map settings?