Talon Mod

Talon Mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderators: Moderators, Moderators

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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Talon Mod

Post by Abokasee »

I knew they were doing a Talon mod a while ago, is it still going?
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

Is it still going
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

TA Talon is still under development, and is currently being overload by so many very special tricks that a Spring port will be hard.
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slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: Talon Mod

Post by slogic »

And where can i observe development progress?

PS. Checked news and faq at this site and found no intentions to make it for Spring RTS.
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Talon Mod

Post by zwzsg »

You know it's a three years rez?

TheRegisteredOne merged Talon with Wotan's TA:Escalation (formerly TAWP) but there are no plan of going to Spring.

TA community and Spring community split.

Once in a while, I surf back to TAU waters, and I am always amazed by how they diss Spring, going as far as saying TA3D is better.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Talon Mod

Post by Neddie »

Would it be worth my time to try to patch things, z? I've run out of windmills to joust at.
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slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: Talon Mod

Post by slogic »

zwzsg wrote:You know it's a three years rez?
Yep, i know what i'm doing :) Don't see what's wrong here. One more topic is useless for me. Besides this one is short.
zwzsg wrote:Once in a while, I surf back to TAU waters, and I am always amazed by how they diss Spring, going as far as saying TA3D is better.
I would say concept is better from their (mod devs) point of view. They wanna get 3D _without_ modifying any file in their mod. This is the main goal of TA3D.

I suspected this. Just asked for info without optimism.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Talon Mod

Post by Noruas »

I still have some old talon files spring compatible. I can't be asked to do anything with it.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Talon Mod

Post by KDR_11k »

zwzsg wrote:TA community and Spring community split.

Once in a while, I surf back to TAU waters, and I am always amazed by how they diss Spring, going as far as saying TA3D is better.
Why? Is it about the TA gameplay or about the modability?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Talon Mod

Post by Das Bruce »

KDR_11k wrote:Why? Is it about the TA gameplay or about the modability?
Not sure but I stumbed across this gem.
http://www.tauniverse.com/forum/showthread.php?t=41224
I dislike how some things are going the way of spring tbh some units are a bit more detailed than they need to be. Minimise use of CPU and GPU resources please
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6112
Joined: 29 Apr 2005, 01:14

Re: Talon Mod

Post by FLOZi »

Ugh, i used to respect that poster too.
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AF
AI Developer
Posts: 20671
Joined: 14 Sep 2004, 11:32

Re: Talon Mod

Post by AF »

A large portion of the OTA community has old machines that run TA fine, but couldn't be expected to run Spring or even Homeworld 1.

Rather than bow to the idea that their old machines are old, and they should only really be using their newer machines to play the newer games, they insist everything stays there. An new TA engine should run on the same systems or specs as OTA.

The TA3D people have pandered to this community by keeping specs low and putting a huge emphasis on compatibility, while the spring community has been cryptic about how to convert TA mods, despite it being much less work than first appears.

Now the TA3D code base is maturing, they're adding features and the OTA community don't like it.

It surprises me that nobody has taken the initiative to write a flotilla of lua gadgets and a script to unpack the GAFs so that the process of conversion is as simple as repacking into an sd7 with an extra dependency archive.....
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Talon Mod

Post by zwzsg »

KDR_11k wrote:Why? Is it about the TA gameplay or about the modability?
It is about the water.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Talon Mod

Post by Neddie »

zwzsg wrote:
KDR_11k wrote:Why? Is it about the TA gameplay or about the modability?
It is about the water.
Always about the water.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Talon Mod

Post by Pressure Line »

I always thought that there was something strange in the water here...
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Talon Mod

Post by Guessmyname »

Don't drink the water. It makes you forget.

I can't even remember how I got here...
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Talon Mod

Post by zwzsg »

You were at TAU once. You had started making models. I was telling you to move your points away to break the cubiness. Which is funny considering how now I'd be the one asking how do you model.

As for that water, what I meant is that the TA (or TAU? or b?) people joked that Spring devs kept on working on news version after new version of the water renderer, making it prettier and shiner each time, instead of working on the important stuff like removing radar auto-targetting.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Talon Mod

Post by Guessmyname »

Yep, I remember. I was quoting a line from Half-Life 2. And I still recall your advice. *bows*
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PicassoCT
Journeywar Developer & Mapper
Posts: 10252
Joined: 24 Jan 2006, 21:12

Re: Talon Mod

Post by PicassoCT »

They try to contaminate our precious bodily fluids, drinking only pixels over there at TA-Union.
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