Tech 6 (3) units guide:
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Wow, you managed to completely miss the point of the Karganeth. The Kargeneth is the ultimate porcbreaker on chokepoint maps. You use it's all-terrain abilities to walk over the back entrance to the base and then start tearing it to shreds - and since usually the only unit-defense that can respond to this kind of attack with adequate speed is the airforce, the Karganeth then tears them to shreds with it's all-purpose-missiles. It is by far the most useful of the L3 units. The Krog and Bantha are only important on cramped high-resource maps like Speedmetal, where their space efficiency is key.
The Vanguard was designed by Caydr for some sort of complicated role, but in general it's just usually used like a slower Karganeth without the anti-air capability - as a big all-terrain assault mech instead of spiders.
The Vanguard was designed by Caydr for some sort of complicated role, but in general it's just usually used like a slower Karganeth without the anti-air capability - as a big all-terrain assault mech instead of spiders.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Turtles + spiders = win + pwn. Especially on altored divide. Problem is I never get to do that, because every time I play altored I use the exact same strategy. Spaem flash. And every time I play altored, the enemy is a bunch of neebs and doesn't see it coming. So I never get to move on to the other thing that happens in approximately 79.2% of altored games that last longer than 10 minutes but nobody ever sees coming, an attack over the mountains.
tl;dr version: lots of nubs play altored.
tl;dr version: lots of nubs play altored.
I missed its point because I never used em before the time I tested em because the Krog is soo overpowered doing some other unit is waste of time... but will add it to their description next time.Pxtl wrote:Wow, you managed to completely miss the point of the Karganeth. The Kargeneth is the ultimate porcbreaker on chokepoint maps. You use it's all-terrain abilities to walk over the back entrance to the base and then start tearing it to shreds - and since usually the only unit-defense that can respond to this kind of attack with adequate speed is the airforce, the Karganeth then tears them to shreds with it's all-purpose-missiles. It is by far the most useful of the L3 units. The Krog and Bantha are only important on cramped high-resource maps like Speedmetal, where their space efficiency is key.
The Vanguard was designed by Caydr for some sort of complicated role, but in general it's just usually used like a slower Karganeth without the anti-air capability - as a big all-terrain assault mech instead of spiders.
I dont think the Vanguard is meant for assault considering his speed and how efficient he is at artillery.