Quick tuto on files and mods

Quick tuto on files and mods

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Kickban
Posts: 62
Joined: 03 May 2005, 18:34

Quick tuto on files and mods

Post by Kickban »

First of all, hello, and congratz to SY for their great job.

This is a small tuto about how TA use the mods files, and how make your TA:S work with all the games.

First, TA have 2 methods to find mods. First he look in the main directory (\TASpring\) for files ending with .ccx, .hpi and .ufo. Those files are only archives (like a .rar or .zip file) containing 'override' of TA files.
So if you have 2 ufo files in your directory, and the two ufo modify the same file, you will have prb and incompatibylities.
The second method is by looking directly in the directory structure to find the needed files (this is the case of the Evo Mod, which is distributed as a directory, and not as a UFO/HPI/CCX file).

Now we have seen that, the rest is really easy. By activating differents ufo/ccx/hpi files, you activate different mods.
So, to be compatible with the host, you only need to have the good files in your directory.

I will give the name of the files for 3 mods here (XTA, OTA and Evo), adding the others later.
XTA => taenheter.ccx
OTA => OTA_settings_for_spring_patch.ufo
http://www.fileuniverse.com/uploads/EvOTA%20light.zip
Evo => \Objects3D\ directory
http://3web.dkm.cz/myie2cz/tas/Objects3D.7z

So do desactivate/active a mod, just change the extension of the file (by adding .save after it for exemple).
Another word for those not showing the extensions. Move the file to a new directory (for exemple \TmpMods), because adding .save at the end of the file WILL NOT change the reel extension.
To identify the kind of game, look at the name (EvoXTA for exemple is a game needing XTA and Evo), or ask the host.


One more note, the taenheter.ccx file is needed for XTA, but also for all other mods, this is a 'base' file. So NEVER rename it.

Good luck and good game

You can find another tuto here
http://3web.dkm.cz/myie2cz/tas/XTAplus3Dobjects.txt
Last edited by Kickban on 03 May 2005, 19:10, edited 1 time in total.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

Thanks kickban for rewriting my tutorial for n00bs into FOrum format :)

please anyone watch this link when wanna play XTAplus3Dobjects with me :)
in short it's default full Spring Install + updated models + RedHaven_01 map (for now)

http://3web.dkm.cz/myie2cz/tas/XTAplus3Dobjects.txt
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