AA bugs - Commander #10053r requests tac nuke upgrades

AA bugs - Commander #10053r requests tac nuke upgrades

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10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

AA bugs - Commander #10053r requests tac nuke upgrades

Post by 10053r »

Cadyr, I'm loving AA. There are a couple problems, though. One of the most annoying and brokenness of them is core nuke launcher. The thing @W#$'ing spawns the nuke inside the model, so collision detection goes off and I end up nuking myself. This was especially bad as I was testing to see if I could overload the nuke defense the way you could in OTA, and 9 nukes went off at once.

Another issue is the moho exploiter. It doesn't freaking turn off when it is attacked and go into badass mode by itself. I lost a game because I usually rely heavily on them to prevent rushes. I tried to drive the thing, but it was still "on", so I didn't have any weapons, and my armor hadn't extruded, and I got picked off by like 3 flashes and lost the game. Needless to say I was very unhappy.

Way to make the best mod ever, though. I got about 8 people to install it last night. We WILL make AA the standard mod.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

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Caydr
Omnidouche
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Post by Caydr »

Yeah, if you don't mind posting anything else you find there... people start to get agitated when they hear too much about AA.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Sure. Sorry about that. Will do.
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Mars Keeper
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Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

When you bouild the big Shelter walls or whatever they are called, they turn invisible.
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Caydr
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Post by Caydr »

Yes, yes, I know.
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