Snipers
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Snipers
I believe that snipers are OP. They should have an energy cost when they shoot like in AA. the fact is is that someone can spam 20 snipers and walk right through your defenses... that is what happened to me last game. I used seismic detectors and all I got was big red waves and lag. It didn't really help cause they were blown up almost immediately. Yes I am an ARM player. To sum it up: Snipers need an energy cost to fire.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Just look at snipers cost, 5 annihilators do much more damage than 5 snipers and have more hp .. if you cant see those snipers it's tbh just your fault.. Nearby radar, fast scouts or air can spot them easilly..
Heck use fleas to kill them!!
Heck use fleas to kill them!!
Last edited by Licho on 01 Jan 2007, 02:09, edited 1 time in total.
to my knowledge, when snipers are cloaked they are radar invisible. And the fact that they cloak very quickly after firing does not help.. in fact I have used fleas to try to kill them, but the fleas just kill themselvees. the amount of damage the sniper does is not an issue, they should have a good punch, the problem is the fact that u can build them like mavericks, shoot them with no energy, and their cloak goes up very quickly after firing. I believe in AA there was smoke that came up from the barrel of the sniper after firing. That was a tell-tale sign that there was a sniper, thus making it easier to spot. In BA (i love the mod, don't get me wrong), there is very little sign of a sniper shot (which would be the bullet and its path). so thats about it.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
he's right you know, forget about snipers, you should be worried about all those crazy cloaked annihilators sneaking up to your base.Licho wrote:Just look at snipers cost, 5 annihilators do much more damage than 5 snipers and have more hp .. if you cant see those snipers it's tbh just your fault.. Nearby radar, fast scouts or air can spot them easilly..
Heck use fleas to kill them!!
On this topic: is it possible to fix fleas so they don't hurt themselves when they get too close to a structure and are firing on it? I know you can micro around this, but its kind of annoying/silly. I'm not talking about damage when the structure explodes, rather damage the flea gets from its own laser if it is really close to a mex for example.Dynamoe2 wrote:but the fleas just kill themselves.