Has anyone tested the Final Frontier mod with TASpring? It's pretty good, replaces existing units with an entire literal fleet of spacecraft.
Check it out and download it at;
http://savant.tadesigners.com/
Should be interesting to see how it works.
TA: Final Frontier
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First, set the gravity in a map to 0, and see how it changes the behavior.
Second, the graphics are broken because YOU DIDNT EXTRACT THE TEXTURES! I had some screens posted of the TAFF, and it works PERFECTLY, with the occasional glitches and the weird filename problems. Btw, somebody REASSEMBLE the FF thing so its filenames CORRESPOND to the units they represent. The Core Dragon crashes Spring because it's files are for something named "Norton Commando". I agree, that's a very interesting name, but not only it has a space that makes Spring crash, it also doesn't reflect the actual name of the unit.
There also were some stability issues with all the lasers that get fired out-of-map by fighters, but it looks VERY good.
correction: Set the gravity to 1. The engine doesn't like zero values.
correction 2: Set the gravity to any non-zero value. I just had a fierce fight with a LOT of cruisers and battleships on both sides (controlled by me ), and their number kept increasing before I overloaded the engine and it crashed. Btw, large cruiser corpss do fall down to the ground, but some are only visible at a distance - bug. Also, a problem with negligible gravity - damaged spacecraft eventually end up hanging somewhere in the sky, emitting smoke. The same goes to debris (that, unlike aircraft, do have a life timer, or so I think), that literally cloud the screen. Obviously, there must be a way to either repair the 'falling' aircraft or................ I just had a brainstorm. Why not apply this 'damage' system to ALL units? The aircraft could be repaired (or resurrected) if they survive the trip to the ground, and tanks could just sit there smoking, completely disabled until someone finishes them off or repairs them.
Second, the graphics are broken because YOU DIDNT EXTRACT THE TEXTURES! I had some screens posted of the TAFF, and it works PERFECTLY, with the occasional glitches and the weird filename problems. Btw, somebody REASSEMBLE the FF thing so its filenames CORRESPOND to the units they represent. The Core Dragon crashes Spring because it's files are for something named "Norton Commando". I agree, that's a very interesting name, but not only it has a space that makes Spring crash, it also doesn't reflect the actual name of the unit.
There also were some stability issues with all the lasers that get fired out-of-map by fighters, but it looks VERY good.
correction: Set the gravity to 1. The engine doesn't like zero values.
correction 2: Set the gravity to any non-zero value. I just had a fierce fight with a LOT of cruisers and battleships on both sides (controlled by me ), and their number kept increasing before I overloaded the engine and it crashed. Btw, large cruiser corpss do fall down to the ground, but some are only visible at a distance - bug. Also, a problem with negligible gravity - damaged spacecraft eventually end up hanging somewhere in the sky, emitting smoke. The same goes to debris (that, unlike aircraft, do have a life timer, or so I think), that literally cloud the screen. Obviously, there must be a way to either repair the 'falling' aircraft or................ I just had a brainstorm. Why not apply this 'damage' system to ALL units? The aircraft could be repaired (or resurrected) if they survive the trip to the ground, and tanks could just sit there smoking, completely disabled until someone finishes them off or repairs them.