Unit that have parts go flying off when they fire
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Unit that have parts go flying off when they fire
I have a unit of my own that goes firing off its whole gun when it fires... i suspect this involves the way that TA Spring parses the objects3d and sscripts files for certain names and treats those names differently (f.ex flares and such).
I have a request: If anyone finds example(s) of units that exhibit similar behavior, upload them here. We can better try and isolate the problem that way.
I have a request: If anyone finds example(s) of units that exhibit similar behavior, upload them here. We can better try and isolate the problem that way.
Packing one now...
You might have to tweak the menu...
http://www.sandgame.com/bigfatmama.ufo
Enjoy!
You might have to tweak the menu...
http://www.sandgame.com/bigfatmama.ufo
Enjoy!
a core level 2 melee kbot, known as the shredder (yes, it acts just like the protoss zealot from starcraft, don't shoot me >_>)
http://www.tafansite.com/index.php?page ... it&id=1653
two issues
1) instead of doing the stabbing attack, it fires out a generic explosive projectile
2) its arms go flying off into space and don't come back
http://www.tafansite.com/index.php?page ... it&id=1653
two issues
1) instead of doing the stabbing attack, it fires out a generic explosive projectile
2) its arms go flying off into space and don't come back
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- Posts: 57
- Joined: 01 May 2005, 03:18
The point is, an error causes bits of them to fly off. So they look bloody stupid, so there's not much point including them in the AA-Spring pack.Dragon45 wrote:Can you upload and pack them individually?
Unless you particularly like laughing at silly looking units with missing bits because of bugs, there's no need for you to have them, IMO.
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- Posts: 57
- Joined: 01 May 2005, 03:18
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- Posts: 57
- Joined: 01 May 2005, 03:18
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- Posts: 111
- Joined: 23 Jan 2005, 00:09
some of the units in Taucp have their turrents fly when firing, one being the big fat mama tank and 2 big Super Destoryers (arm sea dragon and core black hydra).
other bugs include, A few KBots go flying off into space when built, 3 units have inconsistant move data, a battleship starts smoking when going into fp control mode and eats up the frames per second, The CAN markII unit freezes spring as soon as factory starts building it, and error messages involing bad texture and sound files,
if anyone wants the taucp it can be downloaded from here
http://www.filefront.com/?filepath=/taucp/taucp23.zip
other bugs include, A few KBots go flying off into space when built, 3 units have inconsistant move data, a battleship starts smoking when going into fp control mode and eats up the frames per second, The CAN markII unit freezes spring as soon as factory starts building it, and error messages involing bad texture and sound files,
if anyone wants the taucp it can be downloaded from here
http://www.filefront.com/?filepath=/taucp/taucp23.zip