Spring:1944 dev and testing - Page 13

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I know its possible from a mod called "dozers" which used directional shields... it might be a bit hackish though
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

well yes, Shields are another thing. I should say that pure directional damage in the way I intended wasn't 100% reliable because of the way collision detection is handled for ballistic weapons. :wink:
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KDR_11k
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Post by KDR_11k »

SpikedHelmet wrote:Alright, here goes...

YouTube Video of Tank Battle!

Explicit lyrics. Shout-outs to Snoop & Crew.
That is probably some of the most horrible "music" I've ever been subjected to.
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Peet
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Post by Peet »

KDR_11k wrote:That is probably some of the most horrible "music" I've ever been subjected to.
AAaggghh, +1

/me is put off s1944 forever
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

re-do it to the dads army theme!
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Snipawolf
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Post by Snipawolf »

Well, I had to admit, the tank turret bouncing was kinda funny, but the rest was lame.
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Deathblane
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Post by Deathblane »

1v0ry_k1ng wrote:re-do it to the dads army theme!
+1 million
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Shadowsage
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Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

Just a quick thing here: If you are doing navy and Japan, i had a very...interesting idea.


Kamikazi planes.

I know what you are thinking, units cant be launched from carriers as attack order, blah-blah-blah.

All I am thinking of is a remade missle model with a flight deck as the Barbette thing. (Probably not spelt correctly)

Just a thought.
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Snipawolf
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Post by Snipawolf »

animation and limited weapon arc... My gosh, it could work! That would be so badass!
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Nemo
Spring 1944 Developer
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Post by Nemo »

Japanese are long distant. We're going to focus on the European theatre for now.

Missle models have to be a single object, and thus the plane would look rather odd (no spinning propeller, for example).

We'll figure something out when we get to the japanese.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Alright, alright, I made another one, to a different soundtrack. Enjoy!

March of the Peng... Panzers

Notice the white dirt? Wtf is that?
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Snipawolf
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Post by Snipawolf »

A helluva lot better, and 1000 times more suiting. The synced part was pretty cool, with the slowed down tank shot :D

Edit: O.o Did a patch get submitted to make units make curved turns? I noticed it towards the end,
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rattle
Damned Developer
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Post by rattle »

Sounds like Frank Klepacki... is it from RA2?
And why do the tanks all have coke dispensers?
tombom
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Post by tombom »

rattle wrote:Sounds like Frank Klepacki... is it from RA2?
And why do the tanks all have coke dispensers?
You knew it was Frank Klepacki but you didn't recognise Hell March? :? It's that one in the intro to the original Red Alert.
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rattle
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Post by rattle »

There was a similar one in RA2 IIRC.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Showcasing some of the wonders of Spring pathfinding.

BumperTanks for the win! ;)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

ISU-152 pwns at bumpertanks.

Image

Under 1000 polys

Model mostly by Felix, though I fixed it up a bit.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Okay something's odd.

How do you calc armour for turretless vehicles? I'm trying to figure out what the ISU-152's health should be but I'm getting confusing results...

As it doesn't have a turret I removed all of that crap, added the shit up, divided by 14 instead of 22, but I'm getting a lower health than even the fucking M4A3 (76) Sherman...

ISU-152 should have 90mm front, 75mm-90mm sides, and 60mm rear... Sherman has 58-108mm frontal, 38mm sides and rear hull, and 90mm turret... just doesn't seem right. Also, I don't necessarily agree that the turret front warrents 5 "points" compared to hull front's 4... also who brought up that good point that armour quality also plays an important part.. As in 50mm of welded steel armour is better than 50mm of riveted armour...
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Did you forget to consider angles?

Plugging values from tarrif into the spreadsheet gives me 9304, which is the same sort of HP as Panther and Tiger. Seems reasonable to me?

edit: And it was me that brought up armour quality, latest HitByWeapID_S44.h in SVN allows you to #define QUALITY, or defaults to the current one, which is 0.025 * 65536. You probably don't want to go over 0.05 * 65536

edit2: Out of interest IS-2 comes out as 13108 which is between Jagdpanther and Tiger II.

edit3: An alternative (using 60mm @12 deg instead of 90 @60deg for front lower) results in 11915 for ISU-152, which seems better, perhaps.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Sufficed to say, my result was considerably lower than 9304... :P
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