Spring:1944 dev and testing
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
1944 next release when?
Hi
I am only playing 1944 for the time beeing. It is a fantastic mod. When is the next release? and does anybody know a good AI to use with spring.
I am often searching the lobby for 1944 mp games.. but they are hard to find.. So a AI that know what it is doing would be handy to have..
Thanks
I am only playing 1944 for the time beeing. It is a fantastic mod. When is the next release? and does anybody know a good AI to use with spring.
I am often searching the lobby for 1944 mp games.. but they are hard to find.. So a AI that know what it is doing would be handy to have..
Thanks
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: 1944 next release when?
One thing that you should do is idle in #aata, oftentimes there are people there who would be more than happy to play a game of 1944.reshey wrote:Hi
I am only playing 1944 for the time beeing. It is a fantastic mod. When is the next release? and does anybody know a good AI to use with spring.
I am often searching the lobby for 1944 mp games.. but they are hard to find.. So a AI that know what it is doing would be handy to have..
Thanks
That goes for all of you.
On a related point... perhaps we should shift official 1944 chat operations to #1944?
RAI works fairly well without any setup.
[quote="FLOZi"]RAI works fairly well without any setup.
RAI does not work well for me. It spams hq guards and some other units, many enginers.. I have beaten 4, could beat 15 I think.
Any better then RAI, or does anybody have a AI setup?
RAI does not work well for me. It spams hq guards and some other units, many enginers.. I have beaten 4, could beat 15 I think.
Any better then RAI, or does anybody have a AI setup?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
i supplied links to a working config and a changed b3h modfile to make aai play a bit smarter earlier in the thread (p22 i think)FLOZi wrote:That's a possibility too.Guessmyname wrote:What about #S44?
AAI should work too, but you'll have to rename one of the supplied S44 .cfgs to the name of the new version.
Pressure Line wrote:Ok, for anyone interested, i have my modified copy of the v0.01b3h sd7 file, and my AAI config for S:1944 available for download:
Modified .sd7
http://tinmanfunkymonkey.orcon.net.nz/s ... 1b3hPL.sd7
AAI Config
http://tinmanfunkymonkey.orcon.net.nz/s ... 1b3hPL.cfg
Using these files will enable you to play S:1944 against AI opponent(s)
*edit* thought i might mention that unless an AAI bot playing as teh us starts in the top of the map, it will have problems with units getting stuck in the barracks.Code: Select all
1944puplicalpha_b3h.sd7 to 1944puplicalpha_b3hPL.sd7 Changelog These changes have been made purely for gameplay compatibilty with my current version of AAI. *Global -Riflemen and SMG Troopers can no longer build flags. -maxslope of Infantry moveclass changed to 35, to prevent infantry from climbing up almost vertical walls. *Germany -R117 Obercommando Bunker can no longer be built.