Beam Lasers or None-Beam Lasers
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Beam Lasers or None-Beam Lasers
So you guys like XTA lasers (none-Beam) or AA/BA lasers beter?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
When regarding lasers, first thing I always think of is a "beam" or continuous stream of energy that connects between the weapon origin and the target at the speed of light.
A weapon that is in the form of a projectile, and takes time to hit its target such as "XTA lasers" shouldn't be concidered lasers, but more of a particle cannon.
If its going to be called a laser, it needs to be a "beam", if its not, it shouldn't be called a laser.
A weapon that is in the form of a projectile, and takes time to hit its target such as "XTA lasers" shouldn't be concidered lasers, but more of a particle cannon.
If its going to be called a laser, it needs to be a "beam", if its not, it shouldn't be called a laser.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
To Quote the OTA ManualMR.D wrote:When regarding lasers, first thing I always think of is a "beam" or continuous stream of energy that connects between the weapon origin and the target at the speed of light.
A weapon that is in the form of a projectile, and takes time to hit its target such as "XTA lasers" shouldn't be concidered lasers, but more of a particle cannon.
If its going to be called a laser, it needs to be a "beam", if its not, it shouldn't be called a laser.
"Laser here refers to any focused energy weapon, not just light emission. The majority of 'laser' weapons are actually focused plasma shots."
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Indeed, true lasers go straight, with no light emmision to the side. You would only be able to see them if your eye was right in the path of the beam. (Although you still wouldnt see it, as the laser would burn straight through your eye and out the back of your head, but you get my point )
You cant even see lasers in air, as air is transparent. You can only 'see' a laser beam if it is projected through smoke, or something else full of tiny particles.
You cant even see lasers in air, as air is transparent. You can only 'see' a laser beam if it is projected through smoke, or something else full of tiny particles.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Same here. Although i might add that "balancing it is" is a whole new hunge issue.rattle wrote:Both. But balancing it is another issue since beam lasers always hit.
Not just because they always hit (TargetMoveError does not work well at all. Gave me so much problems that i am having to recur to Armor.txt to keep the Lasers not owning all air) but because of another really nasty issue.
All weapons never deal the intended amount of dmg. Some deal 70%, others 85%, etc, but always consistently. But the Lasers (beam lasers), not only deal much less dmg than intended (40~75%), but they are inconsistent, dealing like 50% to a unit and 70% to another.
I am using both in TLL, but most are just BeamLasers.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
- 1v0ry_k1ng
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- Mars Keeper
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- Machiosabre
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- 1v0ry_k1ng
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- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
IE. Beam Lasers can be used for actual lasers. Make them slow to refire, but leave them as is otherwise and you've a nice, slow firing, powerful defence along the lines of the annihilator (which bloody nearly never hits aircraft, by the way)1v0ry_k1ng wrote:um, beam lasers are instant hitting and ultra accurate, which is very limiting,means they hit aircraft. the amount of damage they do is not predictable.
non beam lasers can be talored for the need much more easily, ie innacuracy, not hitting aircraft etc and damage can accurately be calculated.