EvOTA - Page 2

EvOTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

Actually, i'm kind of happy to leave it as is for the moment unless there's a huge outcry for different units/the other OTA fix.

At the moment, it standardizes units, and doubles the number of maps available to play on, which seems a fair deal.
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

Krogoth undestructable now????? :evil:
Gowerlypuff
Posts: 12
Joined: 01 May 2005, 03:45

Post by Gowerlypuff »

evOTA2 - Krogoth is immeasurably hard in the new Spring release. Like... defense of inanity.
raj
Posts: 1
Joined: 03 May 2005, 03:02

Post by raj »

I believe I have found a rather annoying bug. Construction vehicles on patrol automatically reclaim dragon teeth.
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

I didn't know about the Krogoth until last night. If someone wants to release a fix, i'll put it in.

I think you'll find the problem is the same in both OTA and XTA though.
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