Im messing around making a mod and found terrain deformation to be a lot of fun, and perhaps have a little potential as a major game mechanic in a mod. Closing off or opening paths, making walls, creating hills to put artillery on, even creating rivers and lakes to put ships in etc.
A few questions though:
1. Does it desync, cause lag issues, etc?
2. Is there any way to make a weapon raise the terrain, rather than lower it (And no, i dont mean the 'restore' builder function.)
3. What are the variables that effect terrain deformation?
Thanks, any help appreciated.
Terrain deformation.
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Afraid ive tried that one already, Maelstrom. It seems to just make it have no effect whatsoever on the ground. I havent figured out the difference between craterMult and craterBoost though so maybe there is hope....
Ive seen the deformation cause a performance hit on my machine, but usually only when you do a whole lot of it at once. It doesnt seem so bad most of the time.
Ive seen the deformation cause a performance hit on my machine, but usually only when you do a whole lot of it at once. It doesnt seem so bad most of the time.
Terrain deformation causes CPU usage that is directly proportional to the amount of deformation. Essentially, it makes the pathfinder a lot less efficient. I can't really recommend it for a game design that features a lot of units running around, but if you keep the unit-count low, then it should be just fine.
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- Posts: 36
- Joined: 22 Nov 2006, 23:48
Deformation Fun
XTA. Minelayers. Many 500metal mines... :) :) :)
electricteaparty.net/index.php/v/Neuffy/Spring/Mines01.jpg.html?q=gallery&g2_imageViewsIndex=1
electricteaparty.net/index.php/v/Neuffy/Spring/Deformation01.jpg.html?q=gallery&g2_imageViewsIndex=1
electricteaparty.net/index.php/v/Neuffy/Spring/Deformation10.jpg.html?q=gallery&g2_imageViewsIndex=1
Although...It's pretty hard to actually push down and destroy land. You generally just (or at least mainly) push it to the sides of the crater.
electricteaparty.net/index.php/v/Neuffy/Spring/Mines01.jpg.html?q=gallery&g2_imageViewsIndex=1
electricteaparty.net/index.php/v/Neuffy/Spring/Deformation01.jpg.html?q=gallery&g2_imageViewsIndex=1
electricteaparty.net/index.php/v/Neuffy/Spring/Deformation10.jpg.html?q=gallery&g2_imageViewsIndex=1
Although...It's pretty hard to actually push down and destroy land. You generally just (or at least mainly) push it to the sides of the crater.
One of the first things I did when I first got Spring (.062 IIRC), was go onto SmallDivide - .cheat - .give 25 ARMCOM - .give 25 CORCOM - .give 25 ARMCOM - .give 25 CORCOM - .give 25 ARMCOM - ctrl+d.
Lost my PC for a while, but I DID get to see a crater with minus several hundred height in the center and plus several hundred (or was it thousand?) on the edge Also, the debris billowing down to Earth was UNBELIEVABLE.
Lost my PC for a while, but I DID get to see a crater with minus several hundred height in the center and plus several hundred (or was it thousand?) on the edge Also, the debris billowing down to Earth was UNBELIEVABLE.
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- Posts: 36
- Joined: 22 Nov 2006, 23:48
I would've just cheated....
Actually, I did for the fusions....
I just wanted to see if megamining was at all feasible in an actual game. I'm thinking not so much, unless I'm on Supreme Battlefield and I think the other guy'll be sending a Krogoth alone soon.
I just wanted to see if megamining was at all feasible in an actual game. I'm thinking not so much, unless I'm on Supreme Battlefield and I think the other guy'll be sending a Krogoth alone soon.