[Delete me !]
Moderator: Moderators
[Delete me !]
Sorry, this post was useless.
This mod does not exists anymore.
Don't worry, SpikedHelmet will make far better than a little shit, isn't it ?
This mod does not exists anymore.
Don't worry, SpikedHelmet will make far better than a little shit, isn't it ?
Last edited by Crampman on 12 Oct 2006, 16:09, edited 3 times in total.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
First impressions:
Units are ugly as fuck with OTA textures. However, the models are fairly good. There is a lot of nice scripting (moving tracks, Sentinel walking sound) but seems lacking in other areas (Sentinel walking animation is ugly, Basilisk needlessly moves its entire hull like a turret, cannons don't recoil, other small things). IMO this was too raw to release -- you didn't even tell us that there's only one Commander (so trying to start with Commanders crashes), nor did you specify the unitname of the single Commander so that we can .give, instead I was forced to open the mod file and find it myself, which pissed me off.
You need textures like this:
But I'm not going to do it for you.
Units are ugly as fuck with OTA textures. However, the models are fairly good. There is a lot of nice scripting (moving tracks, Sentinel walking sound) but seems lacking in other areas (Sentinel walking animation is ugly, Basilisk needlessly moves its entire hull like a turret, cannons don't recoil, other small things). IMO this was too raw to release -- you didn't even tell us that there's only one Commander (so trying to start with Commanders crashes), nor did you specify the unitname of the single Commander so that we can .give, instead I was forced to open the mod file and find it myself, which pissed me off.
You need textures like this:
But I'm not going to do it for you.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
What? All I did was say I'm not going to help him in the least bit. And besides, I'm not that good a texture "artist". Infact, on the grand scale of texturing skills, I'm probably a 3. 4 tops. Just because most everyone else in this mod community is absolutely talentness doesn't mean my meager skills are a "blessing".
That's pretty cool. A lot of scripts need fixing though.
- Leman Russ cannon does not return to x-axis 0
- Baneblade and (almost) all the other LR variants use the wrong firepoint to emit the flare/smoke when the maingun and a bolter turret is shooting
- etc...
I kinda like it.
- Leman Russ cannon does not return to x-axis 0
- Baneblade and (almost) all the other LR variants use the wrong firepoint to emit the flare/smoke when the maingun and a bolter turret is shooting
- etc...
You polish up your infantry firstSpikedHelmet wrote:Sentinel walking animation is ugly
I kinda like it.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
here i liked this mod. I mean i'm more than happy with it and face if i'd rather have a mod come out today than a mod come out in a years time. The mod in a years time sure will look shineyer but if you have it out already you can work on it fix any bugs you have and end up with it better than thos mod that would come out in a years time.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Spiked your the only one who was complaining. and ur post in this thread isn't exactly nice.
Also did he even ask for ur help? i don't think he did and yet u tell him he can't have it
you could have not posted and things would have been a lot better.
Crampman continue working on this and don't release it until ur ready. I think thats what me, rattle, and neddie wanted. We didn't want you to release immeadiately just that when u were ready we got a chance to test.
Also did he even ask for ur help? i don't think he did and yet u tell him he can't have it
you could have not posted and things would have been a lot better.
Crampman continue working on this and don't release it until ur ready. I think thats what me, rattle, and neddie wanted. We didn't want you to release immeadiately just that when u were ready we got a chance to test.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Some constructive stuff:
There is no wrong flare emitting bug that I know of -- when I made my Leman Russ (and Annihilator and Pred and Chimera with its 8 weapons) I saw no instance of this.
Your problems may be due to a misnamed piece on the Leman Russ models, specifically, the left heavy bolter is called "l_st_hbolter" when it should be "l_sp_hbolter" as it is called in the script.
Secondly, you don't need those massive flare models -- an empty piece would suffice (not that it matters, but it makes it look more orderly).
Third, for turreted weapons you should use turret>mantle>barrel>flare. Have the mantle do the turning on the x-axis. This leaves the barrel free to recoil in the Fire script, whereas right now the mantle and barrel is one object. I've found its more flexible using a mantle.
Is the Leman Russ turret really that thin? Meh, I guess I still prefer the older model tanks... like the original Hellhound
I really like the Sentinel's booming footsteps. You should do the same for all tanks as well, by looping engine noise/tracks squealing/generic tank sounds (and have it play an idle engine sound when not moving!).
Why did you choose Sentinel as commander and not Salamander? Have you thought about using Sal as Commander and Sentinel as a level 2 engineer?
If you want help with the Sentinel walking scripts I'd like to make my attitude up to you by helping you out.
There is no wrong flare emitting bug that I know of -- when I made my Leman Russ (and Annihilator and Pred and Chimera with its 8 weapons) I saw no instance of this.
Your problems may be due to a misnamed piece on the Leman Russ models, specifically, the left heavy bolter is called "l_st_hbolter" when it should be "l_sp_hbolter" as it is called in the script.
Secondly, you don't need those massive flare models -- an empty piece would suffice (not that it matters, but it makes it look more orderly).
Third, for turreted weapons you should use turret>mantle>barrel>flare. Have the mantle do the turning on the x-axis. This leaves the barrel free to recoil in the Fire script, whereas right now the mantle and barrel is one object. I've found its more flexible using a mantle.
Is the Leman Russ turret really that thin? Meh, I guess I still prefer the older model tanks... like the original Hellhound
I really like the Sentinel's booming footsteps. You should do the same for all tanks as well, by looping engine noise/tracks squealing/generic tank sounds (and have it play an idle engine sound when not moving!).
Why did you choose Sentinel as commander and not Salamander? Have you thought about using Sal as Commander and Sentinel as a level 2 engineer?
If you want help with the Sentinel walking scripts I'd like to make my attitude up to you by helping you out.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Locked as per request.
Crampman: By his own admission SpikedHelmet was out of line and irrelevant of that he isn't a reasonable representative of this community. It doesn't say alot about you that you don't have the thinkness of skin to deal with this kind of thing maturely. I'm utterly fed up with the dramatics centered around content creators in this community, and I'm disappointed that I have to lock this thread. I just wanted to make that clear.
Crampman: By his own admission SpikedHelmet was out of line and irrelevant of that he isn't a reasonable representative of this community. It doesn't say alot about you that you don't have the thinkness of skin to deal with this kind of thing maturely. I'm utterly fed up with the dramatics centered around content creators in this community, and I'm disappointed that I have to lock this thread. I just wanted to make that clear.