AA 2.11 Persh Variant [YaRly]
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AA 2.11 Persh Variant [YaRly]
Last edited by Persh on 15 Sep 2006, 20:59, edited 5 times in total.
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
Not my cup of tea, although its not my mod.
But just in case you care what i think i think that adding to AAs gameplay and altering is a brilliant idea, but please don't add masses of units or mess with the balance too much!
Gameplay concepts are what i would be interested in, reducing all AA's build ranges to more OTA standards so that it is better to get the expensive nanotowers for guarding construction, or messing with midgame balance, one nice thing i saw in your mod was the shields differentiating the big units, having extremely weak. visual only shields which allow all types of ammo through but clearly mark t3 units for a good area so that they can be scouted easier and then giving them a nice big buff would be cool, or giving t2 pop up turrets shields instead of little holes in the ground
etc
etc
I'm not saying your mod sucks, just not my thing :)
And i'll wait for supcom for my monkeylords :D don't want to spoil it!
But just in case you care what i think i think that adding to AAs gameplay and altering is a brilliant idea, but please don't add masses of units or mess with the balance too much!
Gameplay concepts are what i would be interested in, reducing all AA's build ranges to more OTA standards so that it is better to get the expensive nanotowers for guarding construction, or messing with midgame balance, one nice thing i saw in your mod was the shields differentiating the big units, having extremely weak. visual only shields which allow all types of ammo through but clearly mark t3 units for a good area so that they can be scouted easier and then giving them a nice big buff would be cool, or giving t2 pop up turrets shields instead of little holes in the ground
etc
etc
I'm not saying your mod sucks, just not my thing :)
And i'll wait for supcom for my monkeylords :D don't want to spoil it!
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: cool
Problem is: there are utterly retarded units in there.eddy wrote:i tried it, and its not as bad as it looks on the screenshots!, you guys should try it first, seriously.
The "eagle base"for example is so ugly i firsth thought it was a very bad map feature on those screenies.
Hey, if you make a unit that is half as big as the screen, how about more than 48 polys?