powerplant building idea
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
FizWizz: felony 4, First warning
Everyone else: As verified by IP pheldens is not emmanuel, he's not even french, your paranoia is not appreciated, your lack of respect for new community members is frankly disgusting.
Everyone else: As verified by IP pheldens is not emmanuel, he's not even french, your paranoia is not appreciated, your lack of respect for new community members is frankly disgusting.
anyway back on topic...
Energy buildings in Spring that are landbased really only have two forms of power generation:
1. set amount as defined by the FBI tags. An example is current solars or fusions.
2. Using the random generation methods that the wind values provide atm.
So really if u were to make something like this it would be a variation on one of those two choices.
model and script wise this would be a complicated idea. Also is just me or does there need to be more definitive description/names on these forums?
Energy buildings in Spring that are landbased really only have two forms of power generation:
1. set amount as defined by the FBI tags. An example is current solars or fusions.
2. Using the random generation methods that the wind values provide atm.
So really if u were to make something like this it would be a variation on one of those two choices.
model and script wise this would be a complicated idea. Also is just me or does there need to be more definitive description/names on these forums?
- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
- unpossible
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- Joined: 10 May 2005, 19:24
(liquid) salt in the central receptor isn't it? the temperature differential between the hot molten salt and cooler molten salt drives something similar to a stirling engine, as i remember. in theory they're pretty efficient, about as a efficient as a heat engine can be.
edit: and as for weapons ideas... perhaps if argh puts some good ol' fashioned wooden ships into project 2 then we can have a galileo (?) style mirrors system for setting fire to ships using composite parabolic mirrors :)
<**suggests every goes out , rips their sky dish off the side of their house, coats it in tinfoil and holds a newspaper about a metre in front of it in full sun>
** if you die getting the dish down or give yourself third degree burns with your new burninator don't come crying to me
edit: and as for weapons ideas... perhaps if argh puts some good ol' fashioned wooden ships into project 2 then we can have a galileo (?) style mirrors system for setting fire to ships using composite parabolic mirrors :)
<**suggests every goes out , rips their sky dish off the side of their house, coats it in tinfoil and holds a newspaper about a metre in front of it in full sun>
** if you die getting the dish down or give yourself third degree burns with your new burninator don't come crying to me
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- Joined: 18 May 2006, 21:19
but it dun work! go hereunpossible wrote:edit: and as for weapons ideas... perhaps if argh puts some good ol' fashioned wooden ships into project 2 then we can have a galileo (?) style mirrors system for setting fire to ships using composite parabolic mirrors :)
(basically, the URL says that the episode of Mythbusters with the DeathRay retest is on September 24@3:00 PM, on the discovery channel. sorry, they don't have episodes online)
and its Archmides' death ray, fewl!
- unpossible
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- Joined: 18 May 2006, 21:19