Unit Overload version 2.01.
- Fixed minor error with Immobilizer
- Substantially weakened Large Marge (Both reload and damage)
- Major reduction in Area of Effect of "Remover"
- Fixed the two bugged Flakers
- Fixed missing texture
- Tactical Missiles are now targetable
- Lowered AoA on TacMissiles
- Addition of the Arm Advanced Hovercraft Platform
- Addition of the Core Advanced Hovercraft Platform
- Addition of a Arm Hovercraft Shield Generator (L2)
- Addition of a Core Hovercraft Shield Generator (L2)
- Addition of the Dreadnaught Seige Hovercraft (Arm)
- Addition of the Adonis Seige Hovercraft (Core)
- Addition of the "Catapult" Mortar Cannon (Arm)
- Addition of the Cougar, a Medium assult Kbot (Core)
- Addition of the Immoblizer, a Very Heavy Shielded assault Kbot (Arm)
- Addition of the Antarion, a VERY Heavy Tank (Core)
- Arm & Core Nanotowers can now build themselves.
- Modified all shields to NOT block friendly fire (exception of L1 shield).
Now that there are advanced Hovercraft platforms it allows the addition of many more units. Hovercraft are oddly not used in many games, though they have many benefits. I hope to steer more people to greater diversity. Remember to RENAME the ZIP extention to SDZ when or after you download (to mods folder).
I have some notes on STRATEGY using this mod. There is a REASON why stuff is spread out. To get the benefits of ALL advanced units you must build the L1 AND L2 versions of ALL factories.
- Adv Kbot lab -> Adv Const Kbot -> Experimental Lab
- Adv Veh plant -> Adv Const Veh -> Alien Energy Reactor
- Adv Air plant -> Builder Wasp -> Almost twice as fast as a FARK
- Adv Hover plant -> Mobile Shield Generators -> OWN the battle
Screenshot:
Some of the units added initally, still in there, the shot above is NEW units.