is someone have using sucefully ta:k units in spring ?

is someone have using sucefully ta:k units in spring ?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

is someone have using sucefully ta:k units in spring ?

Post by emmanuel »

in changelog is write enable the suport for ta:k(total annilation kingdom)units :
i tried before not weapon work
and now the game issue with message =missing sound (when i changed the sound for an taspring standard)
i test for ta:k commanders(4units)
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

someone did for a very old version. Also, I'm pretty sure the animations don't work.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

but a file named taspring\changelog.txt talk about enabled this suport isn t?
(maybe someone had write it in?)
isnot a medevil taspring will be a wonderfull dream?
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rattle
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Joined: 01 Jun 2006, 13:15

Post by rattle »

No, master yoda.

You've probably found a rather old old changelog.txt.
TA:K is bollocks tbh. It's only good feature was melee combat and the magic system if you're into that kind of thing.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

you say ta:k was compatible and not be now???
it s a reverse improv(a deprov maybe)
i don t search for ta:k gameplay
but for import nice models like dragon deamon and gargoyls...
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rattle
Damned Developer
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Post by rattle »

No, they weren't in spring yet, not that I know of.
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

the TA:K scripts were so totally different from TA scripts, that you'd need to rebuild them all from scratch. I know some have been converted.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I actually liked TA:K, because my freind would build nothing but zombies and I would gun them down with cannons. Good times, they were.

But the TA:K port...didn't work. At all. It was a bummer, but it just seemed to break on many many fundamental levels. Like how the Taros barracks would build pretty much anything at a snails pace, even WITH no cost. Stuff like that.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

founded !
changelog.txt
"TASpring change log

0.72b1
...
0.63b1
...
-Added support for loading TA:K COB files and implemented the TA:K-specific opcode play-sound.
..."
someone have read changelog???
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