Does AA need a level 2 anti air kbot?
Moderator: Moderators
-
- Posts: 79
- Joined: 11 Jul 2005, 02:01
-
- Posts: 141
- Joined: 28 May 2006, 21:41
omgz the level 2 aa kbot must take out gunships in 1 hit!!"1!!"12 omgzzzzz!"12!£"132132132132
This argument that 'everything should be able to kill everything else is f***ing bulls**t and really starting to annoy me. I have a lot of faith in Cadyr doing the right thing but jesus I can't believe how much shite people are spouting.
"the PackO sucks against Gunships."
Would you be referring to a 50-brawler swarm vs 1 packo?
This argument that 'everything should be able to kill everything else is f***ing bulls**t and really starting to annoy me. I have a lot of faith in Cadyr doing the right thing but jesus I can't believe how much shite people are spouting.
"the PackO sucks against Gunships."
Would you be referring to a 50-brawler swarm vs 1 packo?
Haha, true, pack-0 are useful against planes, 3 to 1 or so, be them brawlers or whatever....Acidd_UK wrote:omgz the level 2 aa kbot must take out gunships in 1 hit!!"1!!"12 omgzzzzz!"12!£"132132132132
This argument that 'everything should be able to kill everything else is f***ing bulls**t and really starting to annoy me. I have a lot of faith in Cadyr doing the right thing but jesus I can't believe how much shite people are spouting.
"the PackO sucks against Gunships."
Would you be referring to a 50-brawler swarm vs 1 packo?
I can't stand it...
Everyone thinks that this unit should kill this one, then they get to the killed unit and say "Make it more powerful!" and keep ponging it back and forth, shit, if it's so damn easy to submit changes like that then why were mods made in the first place? Give *PROBLEMS* with balancing or
MAKE YOUR OWN DAMN MODS TO BALANCE!!!!
Noruas wrote:[quote]MAKE YOUR OWN DAMN MODS TO BALANCE!!!!
Alright, and when im done, ill post it on fileuniverse.[/quote]
Hey wow, I never thought of that! Yeah, me too, see you guys in a year or so...
Mad props to the people who actually pull mod making off (Gogo Caydr +1!), but most of us don't have the time.
Introducing a new mod AC - absolutely confusing. I will use all the same units as AA and then make every change to game balance that is requested by anybody. If there are contradictory changes requested, then whichever is requested most often. And add any new unit as long as someone supplies the model and script.
j/k of course.
j/k of course.
We already got that. Karganeth. (Please don't F'ing nerf it just cause I said its cool, theres a diffrence between useful and overpowered, and this things useful)Exit69 wrote:Isn`t needed IMO. Go fighters. Go L1 AA bots. Go whatever you want...
Just what are you going to ask for next? L3 Air? Coz AA is Uber?
See, this is the kind of talk that im agaisnt. FORCING people to go a certain side to counter a general unit. Totally deemeens the purpose of anti air. That is a bad thing and AA should not have it.Have an air force. Simple.
Stealth fighters eat other aircraft.
Also, people are talking about a mobile packo, I was thinking more of a mobile eradicater (anti bomber) with shorter range. Not to much of a diffrence, but I find packos to be kinda useless against lvl 2.
I don't think its needed, and if it is included, you should give vehicles another perk to make them more useful.
Now what I would really love to see is a level 3 mobile long-range missile vehicle.
These are good suggestions. Kbots should not be more powerful then vechs, and definatly not as much as the static defenses.if a such unit is added i would say it should be short ranged and not as effective as the flakker.
The lvl 3 LRML is a cool idea...but since LRML's are lvl 2, it'l need some buffing to be a decent lvl 3 unit.
I just love saying this... U PHAIL NOOB.MAKE YOUR OWN DAMN MODS TO BALANCE!!!!
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
I don't think it is really necessary, but if a lvl2 AA kbot is added it should either be pretty weak or have some other weakness, such as being very very slow or have a long reload.
Perhaps a very slow but still somewhat mobile Scream-Kbot that reloads as slow as the screamer proper does and costs a lof of money. Yeah, that would be a cool unit, though perhaps not very balanced or thought over.
Perhaps a very slow but still somewhat mobile Scream-Kbot that reloads as slow as the screamer proper does and costs a lof of money. Yeah, that would be a cool unit, though perhaps not very balanced or thought over.