Mods released in a unified, regularly-updated package

Mods released in a unified, regularly-updated package

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Mods released in a unified, regularly-updated package

Post by Caydr »

I know there's a lot of resentment about how much AA is getting played as opposed to other quality mods, such as Final Frontier, Star Wars Spring, Expand&Exterminate, Nanoblobs, Gundam Annihilation, and others. (don't be offended if I didn't remember you, I'm typing this fast and off the top of my head)

I'd like to propose that we as modders form a unified mod package which is downloaded once, then auto-updated from then on. All mods would be included, non-negotiable. To short-sighted people, this would take a bit of power away from the player, but it would also improve their experience in the long run I hope.

Since Spring reads from all its subfolders, and probably THEIR subfolders (an easy thing to test, and I'm pretty sure it does), I thought there would be an arrangement something like this:

TASpring
-Subfolders
-Mods (any non-unified mods would go here)
--AbsoluteAnnihilation
--EvoTA
--ExpandExterminate
--FinalFrontier
--GundamAnnihilation
--KuroTA
--Nanoblobs
--StarWarsTA
--TAWorldDomination
--TheLostLegacy
--Uberhack
--XectvsMynn
--XTA (assuming the SYs want to be involved)
-Other subfolders

There would either be regularly-scheduled mod updates, say once every 2 weeks, or I would set up an auto-updater system. This way, when one mod had a minor bugfix, you'd just run ModUpdate.exe or whatever and it'd automatically download the... 3 changed FBIs or whatever... and voila, working-up-to-date mods.

I'm volunteering to try and organize this as well as set up the auto-updater, but I'd need permission and cooperation from the community's other mod-makers. What you get out of this is greater exposure to the playerbase... there'd no longer be a 40 minute long debate trying to get someone to be bothered to get a mod, because they'd already have it.

Eventually it might be integrated into TASClient even, if it worked out well enough.
Monkwarrior
Posts: 43
Joined: 12 Aug 2005, 08:24

Post by Monkwarrior »

Good thinking.
It would require some discipline from all mod-makers of course.
Details about how a mod-structure would have to behave must be given etc.

I like the idea, but it's a hell of a job I guess.

Monk.
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

sounds very good to me. Just tell the other modders, what they have to do and i think you will get the support you need.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

sounds good, but it wont work
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I think a torrent like system would best be done or at least a p2p like thing, we already have the IP's of clients given to us on a silver platter when we login to server, a simple file transfer system would be easy todo
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

sounds like a pile of horseshit Caydr. w00t extra space wasted on my HD! w00t wasting my bandwith! w00t! wasting FU's bandwith! seriously...no. this is from a 2Mbit user, not even a 56K user!
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

Min3mat wrote:sounds like a pile of horseshit Caydr. w00t extra space wasted on my HD! w00t wasting my bandwith! w00t! wasting FU's bandwith! seriously...no. this is from a 2Mbit user, not even a 56K user!
??? I think this will be an ALTERNATIVE to download all single modfiles. So if you are a poor :D 56k user, you still can download your mod the way you did all the time.
Btw: How big is your maps folder Min3? You should have a look at it... i never saw you crying about the mapsizes.
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

It would work if you don't force everyone to download every mod. Kinda like Steam for Half-Life, but with P2P capabilities
No more "Where can I get *new version for mod x*"

Or to make it short: The map donwload feature of the lobby, but for mods, with P2P capabilities and updater
Monkwarrior
Posts: 43
Joined: 12 Aug 2005, 08:24

Post by Monkwarrior »

HAARP wrote:Or to make it short: The map donwload feature of the lobby, but for mods, with P2P capabilities and updater
even better :-)
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

If someone tries downloading a mod or map, he'll receive it from everyone who has it and is not ingame. This way, we need less of FU's bandwith and you can download at high speeds.
Imagine being in the battleroom with someone not having a particular map. Since everyone else has that map (among others in the lobby) they'll be able to boost his downloading speed so everyone can start sooner! Same for mods. With auto-update capabilities and a nice GUI, this would be the best solution. 8)
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

sounds neat but after a much heated debate in the main chat we now know why aa is popular.
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RedDragonGecko
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Joined: 08 Jan 2006, 17:15

Post by RedDragonGecko »

smoth wrote:sounds neat but after a much heated debate in the main chat we now know why aa is popular.
and that reason is?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

#1: People come here to play TA
#2: AA is the popular TA port
#3: AA has Gianormous units
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

So...ginormus units sell?
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

back to the original topic: yes I think that's a really good idea, as long as you still have the *option* of downloading single mods like now
Last edited by Soulless1 on 04 Jun 2006, 19:37, edited 1 time in total.
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RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Post by RightField »

Big units are easy eyecandy and fun toys which attracts newbies more easily than something "unimporant" like gameplay.
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

you're trying to say that AA doesn't have gameplay?

ahem...'I respectfully decline the request to join you in your delusional reality'
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

RightField wrote:Big units are easy eyecandy and fun toys which attracts newbies more easily than something "unimporant" like gameplay.
It is nice that caydr has it, I like the range of scale It is just that most people online need giant units like chris farley needed a diet.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I also think its a good idea. Means more mods, means less 'clicking' and gets more people playing EE and Gundam. Whitch are both EQUALLY as good as AA!


EQUAL I SAY!
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

What's wrong with giant units?!?

It sounds like a good idea. It would help more than just mods. A unified downloader utility that can download all taspring packages and updates for them.
It might even not be very complicated to handle the update system (rsync util could work).

Maybe a linux developer can look into setting up whatever they are using for linux flavors like debian, it would work really well I think.
Or the cygwin downloader, which is already ported to windows.
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