Just idea of new unit - mobile repulsors
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Just idea of new unit - mobile repulsors
Can we make mobile repulsors with huge cover area?
It will be nice stratigical unit which will allow side using it to focus on laser based units, and defend it's forces vs mass thuds, crogies, tanks and etc.
Is it nice idea?
It will be nice stratigical unit which will allow side using it to focus on laser based units, and defend it's forces vs mass thuds, crogies, tanks and etc.
Is it nice idea?
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
hmm, i like. it would be nice to see you army walk towards a base and only worry about laser and running out of E. besides, its not like the deflect all weapons. there should be some laser weapon on your defense line at some point. it just can't have an insanely huge field. it works both ways too. cant fire plasmas from inside.
although, if it is fired straight, it picks up speed. i wonder how much a plasma shot would cost to deflect the was sped up by another repulser.
although, if it is fired straight, it picks up speed. i wonder how much a plasma shot would cost to deflect the was sped up by another repulser.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
only lasers. even if you're within the field, it still deflects. give it a shot. place one down and walk a peewee or stumpy inside the field, you'll notice the shots are still being deflectedGuessmyname wrote:Large-area shields would be crap anyway. They'd suck up loads of energy if your enemy put several units next to it to shoot at it (I would), and the enemy units can simply walk through it and shoot.
With all the new variables for repulsors added in the next Spring version, a balenced Shielded unit is very possible.
Most units can be changed in code to be resistant to certain weapons, but that isn't nearly as visible as what the code for the shields can do.
Now that shields can be drained on a PER UNIT basis and not by global Energy income, a unit can have its shields collapse as fast or as slow as you want.
Most units can be changed in code to be resistant to certain weapons, but that isn't nearly as visible as what the code for the shields can do.
Now that shields can be drained on a PER UNIT basis and not by global Energy income, a unit can have its shields collapse as fast or as slow as you want.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
SWTA could use those. Its the basic idea behind the gungun shield in Episode 1, and, despite how bad that film was, the basic principle works fine.Guessmyname wrote:Large-area shields would be crap anyway. They'd suck up loads of energy if your enemy put several units next to it to shoot at it (I would), and the enemy units can simply walk through it and shoot.
what about "chargeable" repulsor ...
like it need to "charge LOT of energy" for each shot it want to repulse (like big missiles)
combined with limited radius ...
l1 or l2 unit , definitely cheaper and faster to build than l2 static repulsor
usage? to cover needed area UNTIL construction of static repulsor is finished ...
due to energy cost of each reflected projectile and recharge rate/delay it became usefull for fast temporary protection on critical structure for short time ...
yet it is still easily overloadable ...
like it need to "charge LOT of energy" for each shot it want to repulse (like big missiles)
combined with limited radius ...
l1 or l2 unit , definitely cheaper and faster to build than l2 static repulsor
usage? to cover needed area UNTIL construction of static repulsor is finished ...
due to energy cost of each reflected projectile and recharge rate/delay it became usefull for fast temporary protection on critical structure for short time ...
yet it is still easily overloadable ...
- PenguinMaster
- Posts: 25
- Joined: 04 Jun 2006, 04:18
How about a weak drone that had a very small shield,
s=shield d=drone
sss
sds
sss
(drone would take up 2x2 on the grid, so each shield section is 2x2 too)
could you line them up like a wall to defend your base?
Or, is there a way to change the shield so its a line in the way the drone is facing? like
drone facing <
sssdsss
drone facing ^
s
s
s
d
s
s
s
s=shield d=drone
sss
sds
sss
(drone would take up 2x2 on the grid, so each shield section is 2x2 too)
could you line them up like a wall to defend your base?
Or, is there a way to change the shield so its a line in the way the drone is facing? like
drone facing <
sssdsss
drone facing ^
s
s
s
d
s
s
s
- Abe Xedinski
- Posts: 10
- Joined: 08 Mar 2006, 20:21
Wouldn't it be too much like Perimeter? (http://www.pc.sk/drivers/hry/clanky/per ... _big13.jpg)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43