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Just idea of new unit - mobile repulsors

Posted: 31 May 2006, 16:34
by oldsergey
Can we make mobile repulsors with huge cover area?

It will be nice stratigical unit which will allow side using it to focus on laser based units, and defend it's forces vs mass thuds, crogies, tanks and etc.

Is it nice idea?

Posted: 31 May 2006, 16:39
by Soulless1
what mod are you talking about?

But yes, AFAIK the repulsor weapon could be applied to a mobile unit.

Posted: 31 May 2006, 16:50
by oldsergey
in any mod - it's just idea for mod developers.

Posted: 31 May 2006, 17:24
by Zenka
a mobile deflectror unit could be nice to add.
ofcourse not with a "huge cover area".

Posted: 31 May 2006, 17:49
by Drone_Fragger
The reason no ones added them is because they are so imbaleneced its not funny. In V:TSW, I added a nobile repulser, Big mistake, It deflected about 30 of the heavy defnece cannons fire away, Allowing me to reclim them all.

Posted: 31 May 2006, 19:42
by wizard8873
hmm, i like. it would be nice to see you army walk towards a base and only worry about laser and running out of E. besides, its not like the deflect all weapons. there should be some laser weapon on your defense line at some point. it just can't have an insanely huge field. it works both ways too. cant fire plasmas from inside.

although, if it is fired straight, it picks up speed. i wonder how much a plasma shot would cost to deflect the was sped up by another repulser.

Posted: 31 May 2006, 19:44
by SinbadEV
KuroTA had medium sized tanks with repulsors just big enough for themselves... it was a decent effect...

Posted: 31 May 2006, 20:09
by Guessmyname
Large-area shields would be crap anyway. They'd suck up loads of energy if your enemy put several units next to it to shoot at it (I would), and the enemy units can simply walk through it and shoot.

Posted: 31 May 2006, 20:25
by Soulless1
now UNIT-repulsing shields, that would be a cool twist :D

Posted: 31 May 2006, 20:56
by Drone_Fragger
Yup.

Posted: 31 May 2006, 21:39
by wizard8873
Guessmyname wrote:Large-area shields would be crap anyway. They'd suck up loads of energy if your enemy put several units next to it to shoot at it (I would), and the enemy units can simply walk through it and shoot.
only lasers. even if you're within the field, it still deflects. give it a shot. place one down and walk a peewee or stumpy inside the field, you'll notice the shots are still being deflected

Posted: 31 May 2006, 22:26
by MR.D
With all the new variables for repulsors added in the next Spring version, a balenced Shielded unit is very possible.

Most units can be changed in code to be resistant to certain weapons, but that isn't nearly as visible as what the code for the shields can do.

Now that shields can be drained on a PER UNIT basis and not by global Energy income, a unit can have its shields collapse as fast or as slow as you want.

Posted: 01 Jun 2006, 03:40
by wizard8873
alright. this could actually balance it out so a peewee won't drain your economy of energy.

Posted: 01 Jun 2006, 04:38
by Kuroneko
SinbadEV wrote:KuroTA had medium sized tanks with repulsors just big enough for themselves... it was a decent effect...
Well, acctually, they can cover units close to them...providing it wasn't a high-power shell. The shield was designed to only be effective vs tank shots.

Posted: 01 Jun 2006, 10:58
by BlackLiger
Guessmyname wrote:Large-area shields would be crap anyway. They'd suck up loads of energy if your enemy put several units next to it to shoot at it (I would), and the enemy units can simply walk through it and shoot.
SWTA could use those. Its the basic idea behind the gungun shield in Episode 1, and, despite how bad that film was, the basic principle works fine.

Posted: 03 Jun 2006, 20:12
by Dwarden
what about "chargeable" repulsor ...

like it need to "charge LOT of energy" for each shot it want to repulse (like big missiles)

combined with limited radius ...

l1 or l2 unit , definitely cheaper and faster to build than l2 static repulsor

usage? to cover needed area UNTIL construction of static repulsor is finished ...

due to energy cost of each reflected projectile and recharge rate/delay it became usefull for fast temporary protection on critical structure for short time ...

yet it is still easily overloadable ...

Posted: 10 Jun 2006, 15:38
by PenguinMaster
How about a weak drone that had a very small shield,
s=shield d=drone
sss
sds
sss
(drone would take up 2x2 on the grid, so each shield section is 2x2 too)
could you line them up like a wall to defend your base?
Or, is there a way to change the shield so its a line in the way the drone is facing? like
drone facing <
sssdsss
drone facing ^
s
s
s
d
s
s
s

Posted: 10 Jun 2006, 18:06
by Rusher
Make the area thats guarded get a weird looking energy - dome over it :P

Posted: 10 Jun 2006, 20:34
by Abe Xedinski
Wouldn't it be too much like Perimeter? (http://www.pc.sk/drivers/hry/clanky/per ... _big13.jpg)

Posted: 10 Jun 2006, 20:47
by Forboding Angel
what's wrong with that?