New Mod/Conversion: GEAR COMMANDER - Page 21

New Mod/Conversion: GEAR COMMANDER

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Mod/Conversion: GEAR COMMANDER

Post by smoth »

there is, it is probably on page 2 or 3
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Mod/Conversion: GEAR COMMANDER

Post by knorke »

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Mod/Conversion: GEAR COMMANDER

Post by smoth »

pretty much
antiCamper
Posts: 49
Joined: 19 Dec 2005, 00:19

Re:

Post by antiCamper »

smoth wrote:email me the script and unit, I will see what I can do.

Email:natrolite@hotmail.com

omfg !! smoth email 1!!!!! :shock: :oops: :shock: :oops: :shock: :oops:
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: New Mod/Conversion: GEAR COMMANDER

Post by bobthedinosaur »

Here is why not, when any one further asks:
http://springrts.com/phpbb/viewtopic.ph ... heavy+gear

Lock please.
Thanks
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New Mod/Conversion: GEAR COMMANDER

Post by Neddie »

Well, I'm a little down about this, but I'll talk to about this and other things on lobby, bob.
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