Troubles with unit creating

Troubles with unit creating

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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ArsenyZvonar
Posts: 4
Joined: 22 Jul 2017, 21:13

Troubles with unit creating

Post by ArsenyZvonar »

Hi guys. As first want to say that my english is poor so sorry for any marks, im trying to do my best.

I tried to start learning Spring Engine using this tutorial (warning: high communism concentration). I made s3o file, textures file and unitdef. But when i tried to test it using EmptyMod in spring lobby but got this error. I checked files names and name in .lua script - they are the same. What i need to do? How i can fix it?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Troubles with unit creating

Post by FLOZi »

Means there is a fault with parsing the unitdef file so it doesn't exist ingame, try posting full infolog.txt as there may be something about the def error in there.

Welcome to Spring. :wink:
ArsenyZvonar
Posts: 4
Joined: 22 Jul 2017, 21:13

Re: Troubles with unit creating

Post by ArsenyZvonar »

FLOZi wrote:Means there is a fault with parsing the unitdef file so it doesn't exist ingame, try posting full infolog.txt as there may be something about the def error in there.

Welcome to Spring. :wink:
Here it is
There is infolog and my unit lua script with model and textures
ArsenyZvonar
Posts: 4
Joined: 22 Jul 2017, 21:13

Re: Troubles with unit creating

Post by ArsenyZvonar »

Oh, damn. Im so stupid... It saved script as tank.lua.txt
Argh...........
*facepalm*
ArsenyZvonar
Posts: 4
Joined: 22 Jul 2017, 21:13

Re: Troubles with unit creating

Post by ArsenyZvonar »

Yeah, now it works)))
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Troubles with unit creating

Post by Forboding Angel »

Turn on show file extensions in windows.
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