Strategic Annihilation

Strategic Annihilation

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
MasterBel2
Posts: 347
Joined: 11 Apr 2016, 12:03

Strategic Annihilation

Post by MasterBel2 »

Hi all! I've been playing around with BA's code and (as some of you may know) I've been creating a mod which is basically a rebalanced BA. I'd love it if you guys could test it, maybe give some comments. https://springfiles.com/spring/games/st ... hilation-0

This game will give a warning for Spring 103.0 but should run fine.

Also I have a question for the BA devs: what changes were made to BA to make it 103.0 compatible? I have little/no idea what changes I need to make if I need to make any. This was a direct fork from BA 9.36. EDIT: Solved issue.

Thanks!
Changelog.txt
Changelog since fork
(1.78 KiB) Downloaded 25 times
Last edited by MasterBel2 on 13 Sep 2016, 02:24, edited 1 time in total.
User avatar
Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: Strategic Annihilation

Post by Floris »

you can see all changes here: http://imolarpg.dyndns.org/trac/balatest/timeline\

v9.36 was made compatible for spring v102 (as BA 's ingame changelog tells you)
User avatar
MasterBel2
Posts: 347
Joined: 11 Apr 2016, 12:03

Re: Strategic Annihilation

Post by MasterBel2 »

Cool, thanks. Changes will be present in the next release of SA.
User avatar
MasterBel2
Posts: 347
Joined: 11 Apr 2016, 12:03

Strategic Annihilation 0.3 Released!

Post by MasterBel2 »

0.3 Released. Removes the issue of the warning about engine version. Link updated in original post.
Post Reply

Return to “Game Development”