Apparently this is a thing now, but it isn't documented. So how do I use something like "spring-features:test" as a game dependency?
Why isn't this in the changelog?
Use rapid tag for dependency
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Use rapid tag for dependency
'rapid://spring-features:test'
Re: Use rapid tag for dependency
Still didn't work last time I tried it.
Re: Use rapid tag for dependency
Be more specific please. If I remember correctly, it didn't work in the sense that it wasn't downloading dependencies automatically with SpringLobby.FLOZi wrote:Still didn't work last time I tried it.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Use rapid tag for dependency
Didn't autodownload deps in weblobby either.
I'll test when I get home to see if it actually works if you already have the dep.
I'll test when I get home to see if it actually works if you already have the dep.
Re: Use rapid tag for dependency
Sorry, I didn't even consider whether or not it would work otherwise as for me that was the whole point...gajop wrote:Be more specific please. If I remember correctly, it didn't work in the sense that it wasn't downloading dependencies automatically with SpringLobby.FLOZi wrote:Still didn't work last time I tried it.
Re: Use rapid tag for dependency
There are still uses for when you are guaranteed to have the dependency, such as in the case of Scened mutators or scenarios.
The point then is that you don't need to change the mutator when the project it depends on updates.
The point then is that you don't need to change the mutator when the project it depends on updates.