Why is the groundplater hard coded to unit textures?

Why is the groundplater hard coded to unit textures?

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Why is the groundplater hard coded to unit textures?

Post by smoth »

Seems like another silly thing.. I am probably going to do my own custom tag to avoid this junk but I gotta ask WHY /unitextures/? I would prefer to have more control over my asset locations
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